I don't see the gil cap ever going up, for two reasons:
- Technical reasons, as others have stated. When you go beyond a standard long value in software, the way you do even simple math with such numbers changes significantly.
- Practical reasons. Raising the gil cap now would only be a temporary fix. If you've already earned several billion already, I doubt doing it another 9 times would be that much of a problem. What then, ask for another gil cap increase?
To be fair, you did point out that the stack size on most items went from 99 -> 999, a whole order of magnitude up. I can imagine that took some effort on their part (especially if they had opted for maximum space efficiency and previously used an unsigned byte to store quantity), but the change does serve significant practical purposes.
For instance, if you want to craft a full set of crafter/gather gear + tools from the newest recipes, many of the material requirements go well beyond 99 meaning it'd take more than one slot for each distinct raw material item if we were still working with a 99 cap. This is just to craft *one* set of gear, not mass produce the stuff to sell on the MB or anything meaning that many players were likely impacted by the old cap of 99. This makes it much easier to deal with most crafting projects I can conceive of and at worst I have material requirements going into the 200-300s for even my most ambitious project yet. I don't really foresee ever needing to hold 1000 or more of anything unless it's from Eureka, and even then, I usually spend/open them before too long.
In other words, yes they increased the item cap from 99 to 999, but unless they do something like "1 leather = 30 skins", I doubt there will be a whole lot of practical reasons to raise it beyond 999. Gil on the other hand largely loses meaning beyond 100M as I doubt there's much you can do day-to-day differently with 1B vs. 100M.
Edit: For fun, I can't help but to think of this.
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