Hi, I would like to discuss the eventual impact of a new effect on SS.
SS would now reduce the CD of damaging (or unabling damage) abilities:
To name a few: JumpS, Etherflow (more bahamut/transe), mudra, gauss round, wildifre etc
For those who don't know about crit/dh VS ss, (skip if you do)
The "main" reason most jobs prefer crit/dh over ss is that SS doesn't interact with these abilities. Increasing your crit/dh chance by 20% will, overall, increase the damage of the skills listed above. Reducing your GCD from 2.4 to 2.1 will not. If these skills represent a significant portion of your dps, then SS doesn't affect a significant portion of your dps.
This is why for instance BLM scales well with SS, because only one skill doesn't really benefit from it (Foul on a 30s timer)
Now, what if SS would reduce the CD of those skills by the same amount they are reducing your GCD (relatively). Would that make SS better all around?
Would we see some special threshold making rotation easier or harder at some point?
On a dummy, my guess is that it would scale like for BLM.
If you cast 10% faster, you do 10% more damage (bit less due to foul)
But I'm not sure about CD based job.
Taking the dragoon for example, if you jump 10% more often, your jumps do overall 10% more damage (and it's more stable than random crit), but you also enter 10% more often in Super Sayan mode so more Nastrond resulting in more dps. Technically.
The same thing should apply to SMN with 10% SS -> 10% more bahamoot
Now, the thing I wonder.
Assuming this would be implemented, would that make SS better than anything else or equal to crit/dh?
I realise that when it comes to dps, there isn't much choice usually. You often always have a best mathematical out come. Unless you can reach very high value where gameplay do become an important criteria (not everyone can play with 30% smaller GCD), but I find the current situation a bit... "boring" for dps. You have no choice on your secondary stats.
For instance, healers have more choice when it comes to stats. While most healer don't enjoy SS, on the healer forum when people ask for stats, it's usually "go for what you enjoy the most" with a few suggestion regarding what you might want.
So what do you think? Would you like something like this to be implemented (like haste now affect DoTs dmg)?