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  1. #1
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Silver_Blade View Post
    The meta issue is ruining this game
    It is unacceptable to have tight enrage timers and DPS checks when some classes are significantly behind in DPS due to simple weakness like RDM or lack of utility like SAM / BLM

    I don't see how the dev's find it wise to have tight enrages when they know some classes just aren't up to snuff in terms of DPS and while one healer is a large DPS gain over the others

    You are driving people away from the game because they can't play the classes they like and have use classes they dislike just to beat enrage.
    Enrages haven't been tight since Gordias. I cleared current savage on week one with RDM and I didn't even play that well. So tell me more about how the weakest dps can't clear fights.

    People don't realize how good the class balance is because 95% of them don't look at the whole picture with raid contributions or understand the related math, RNG factors and inaccuracies act/fflogs have. While there are certainly some things that could be improved for balance and party setup flexibility, meta is really not something anyone should be worrying about outside of world ranking speed runs. Unless your whole party is playing at 99%, raising everyone's personal contribution is a bigger factor than party setup in most cases, not to even mention RNG factors such as crit/dhing your biggest hitting moves instead of your auto-attacks, encounter specific timings that are better for some classes than others, ending the fight on a burst window, and so on.

    The bigger problem is people's incorrect perception of the balance, which I blame on not having accurate information easily available in game for dps and raid contributions.
    (9)
    Last edited by Kitfox; 02-24-2018 at 07:29 PM.

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