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  1. #1
    Player
    Silver_Blade's Avatar
    Join Date
    Oct 2015
    Posts
    60
    Character
    Ellder Sage
    World
    Faerie
    Main Class
    Paladin Lv 70

    Balance the DPS or increase enrage timers.

    The meta issue is ruining this game
    It is unacceptable to have tight enrage timers and DPS checks when some classes are significantly behind in DPS due to simple weakness like RDM or lack of utility like SAM / BLM

    I don't see how the dev's find it wise to have tight enrages when they know some classes just aren't up to snuff in terms of DPS and while one healer is a large DPS gain over the others

    You are driving people away from the game because they can't play the classes they like and have use classes they dislike just to beat enrage.
    (7)

  2. #2
    Player
    Silver_Blade's Avatar
    Join Date
    Oct 2015
    Posts
    60
    Character
    Ellder Sage
    World
    Faerie
    Main Class
    Paladin Lv 70
    They also need to raise the limit on these forums above 1000 characters.........
    Why on earth do they limit people to 1000 character posts?
    Seriously. Limiting it to 3.5k-5k I can understand so people don't mass spam but 1k is absurd.
    They can't even balance the forum letter count.
    (3)

  3. #3
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    You can edit your original post to bypass the 1,000 character limit. It's clunky and arbitrary though, but for future reference.


    As for your concerns, the healers are actually all relatively balanced right now, and equally desired from what I've seen. WHM/SCH is generally used for prog, and SCH/AST is the speed kill meta. Ironically, AST is the weakest in terms of DPS, but is meta for utility. WHM and SCH DPS seems fairly equal, though WHM does pull ahead.

    As for SAM and BLM, the former still needs some help because it is being outDPS'd by MNK at higher percentiles (which is also non-meta), but BLM is actually really powerful now from what I hear. RDM could stand some potency buffs, since it's weaker than the jobs that bring the most utility to a group (BRD and DRG), and has less utility than both.

    As for the enrage/DPS checks, all jobs can clear content. That doesn't mean they are properly balanced, but there is not a single job that cannot clear every piece of content in this game. This includes Ultimate.

    The issue stems more from SE will not let the "selfish DPS" actually be selfish, and they are getting blown away by meta utility jobs--or even non-meta utility jobs, in the case of MNK destroying SAM--in terms of damage.
    (6)
    Last edited by HyoMinPark; 02-24-2018 at 10:00 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,795
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by HyoMinPark View Post
    As for SAM and BLM, the former still needs some help because it is being outDPS'd by MNK at higher percentiles (which is also non-meta), but BLM is actually really powerful now from what I hear. RDM could stand some potency buffs, since it's weaker than the jobs that bring the most utility to a group (BRD and DRG), and has less utility than both.
    I feel like BLM could still stand to lose a little less DPS to downtime through other small buffs, as SMN generally will outparse it in fights that don't allow for much standing around, but I'm really hoping we hear something about RDM's Manafication no longer removing combos and/or Enchanted Riposte only costing 25 mana such that the combo costs only 75, down from 80, and maybe the engage/disengage skills getting slightly shorter CDs or the like.

    I really hope that they can improve upon its viability even after progression without resorting to yet more buffs to nuke skills or the like -- even as characteristic as that's been for past balances...

    Above all, though, RDM (more so perhaps even than SMN) could really benefit from a revision of how SpS (and SkS, for that matter) works.
    (1)

  5. #5
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Increasing the enrage timer won't change the meta because people who are going for speed kills shouldn't be hitting the current enrage anyways. You can currently complete the fights without a meta comp, this isn't Gordias.
    (8)

  6. #6
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    I mean you can clear everything at min ilvl with any comp. Like DRK DRK SCH SCH RDM RDM RDM RDM could clear anything. The difference is how well you have to play your job comparatively. You want to play SAM? Fine but you better be breaking 5.5K like it's nothing bc that's all you bring. You basically have to be pulling 95%+ numbers to clear said content.

    The only time it's not true is when you're under the recommended ilvl, so at 340 you couldn't clear God Kefka even with meta comp.

    Ofc all of that is ignoring LB build. Like DRK, PLD, AST, WHM, SAM, RDM, MNK, BLM at 95% would have a combined Rdps to clear everything rn.
    (1)
    Last edited by RLofOBFL; 02-24-2018 at 10:15 AM.

  7. #7
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    It would be better just to get rid of Piercing/Blunt/Slashing and Physical/Magical Damage boosts.
    (18)

  8. #8
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    "tight enrage".

    Sorry but "LOL".
    They already fixed this whole thing in 3.4 and so on.
    Enrage aren't "tight" anymore. First weeks looks difficult for average player, but gearing up makes it be easier.

    Just be patient or... well, DPS should just actually learn their rotation.

    Parties always have at least one or 2 people buffing.

    There are some balacing issues indeed, but none that prevent any comp to clear the current content.
    (6)
    Last edited by KDSilver; 02-24-2018 at 10:49 AM.

  9. #9
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Imo balance is pretty good in this game. Player skill and gear affect lot more than job balance.

    Enrage timers are pretty easy already. I even killed god kefka with my alt 30 sec before enrage via random partyfinder party during this week.
    (1)

  10. #10
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Silver_Blade View Post
    The meta issue is ruining this game
    It is unacceptable to have tight enrage timers and DPS checks when some classes are significantly behind in DPS due to simple weakness like RDM or lack of utility like SAM / BLM

    I don't see how the dev's find it wise to have tight enrages when they know some classes just aren't up to snuff in terms of DPS and while one healer is a large DPS gain over the others

    You are driving people away from the game because they can't play the classes they like and have use classes they dislike just to beat enrage.
    Enrages haven't been tight since Gordias. I cleared current savage on week one with RDM and I didn't even play that well. So tell me more about how the weakest dps can't clear fights.

    People don't realize how good the class balance is because 95% of them don't look at the whole picture with raid contributions or understand the related math, RNG factors and inaccuracies act/fflogs have. While there are certainly some things that could be improved for balance and party setup flexibility, meta is really not something anyone should be worrying about outside of world ranking speed runs. Unless your whole party is playing at 99%, raising everyone's personal contribution is a bigger factor than party setup in most cases, not to even mention RNG factors such as crit/dhing your biggest hitting moves instead of your auto-attacks, encounter specific timings that are better for some classes than others, ending the fight on a burst window, and so on.

    The bigger problem is people's incorrect perception of the balance, which I blame on not having accurate information easily available in game for dps and raid contributions.
    (9)
    Last edited by Kitfox; 02-24-2018 at 07:29 PM.

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