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  1. #31
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ruskie View Post
    Quelling strikes rarely worked as good as just having my enmity cut in half does now. So no I don't want to give up an enmity dump for something that doesn't work as well.
    90% over 30 seconds would take 54 seconds for a enmity-halving skill to come even against. Noting also that Diversion will be ready for recast in minutes rather than Tactician/Refresh's 3 minutes, those 54 seconds make the skill cut awfully even in total effective throughput in any fight under 7 minutes. When you consider also how valuable that opening half-minute is to overall DPS, and therefore how much effective (tank) DPS can be gained through reduced enmity needs, I'd personally have to consider Diversion the one of greater use even if a tank easily could hold back a Bard's full burst without it -- which, they frequently cannot.

    This is less required for a MCH, since at least Wildfire gives more time for the tank to catch up compared to an instantaneous bonus and the turret divert's nearly auto-attack's portion of damage off the MCH itself, but Bard's wholly personal and undelayed enmity, with even more immediate burst if Barraging EA or generating a rapid RA than MCH is enough to make a NIN worthwhile if even just for its enmity tools in the initial burst.
    (3)

  2. #32
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Halving enmity mean you already generate it.
    Reducing it from the beginning make you generate less.

    Halving works well outside of opener and on one target.
    Diversion is good for big burst and also, add pop (cause yes, that's also something to note)
    (1)

  3. #33
    Player
    Riko_Futatabi's Avatar
    Join Date
    Aug 2013
    Posts
    425
    Character
    Riko Futatabi
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by ruskie View Post
    Quelling strikes rarely worked as good as just having my enmity cut in half does now. So no I don't want to give up an enmity dump for something that doesn't work as well.
    Actually Diversion reduces the enmity of all actions by 90% for 30 seconds, so you could say it almost works twice as well. :3

    And, what would you be giving up? All they need to do is add it into Role Actions and you can pick if you wanna use it or not lol.

    (Oops, people have answered this already as I was typing!)
    (0)
    Last edited by Riko_Futatabi; 03-04-2018 at 11:02 AM.

  4. #34
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by ruskie View Post
    Quelling strikes rarely worked as good as just having my enmity cut in half does now. So no I don't want to give up an enmity dump for something that doesn't work as well.
    The original Quelling Strikes wasn’t a 90% reduction in personal enmity for 30 seconds like Diversion is. If 90% reduction in your enmity isn’t enough to keep you from ripping aggro, then the problem lies with the main tank—whatever they are doing, it’s not enough to keep the boss on them even after the DPS have quelled their aggro.

    Quote Originally Posted by Sethani View Post
    As a main mch, I don't feel like I need a diversion. Yes when my opener wlidfire explode I'll be second with ennemity. Let's proc tacticien, others aren't supposed to die.
    On refresh, I still don't care about this, I proc this after second wlidfire no matter what. And then I'll repeat it as an enemity cut after each WF. Meaning it's on precise timer so heals adapts their mana reg. Stop thinking those are support skills and have to be held. Using them to lower your enemity will also give the bonus to your mates so they'll proc their regen later.
    Diversion is nice, I still don't need one more oGCD when preparing my burst.
    No, people aren’t supposed to die...outside of progression. If you’re in the midst of prog, you shouldn’t have to blow your resource refreshers to save your own skin, because people are going to die during progression; healers are going to have to Raise them, and their MP is going to take a beating for it. But, if you’ve already popped Refresh to save yourself from ripping hate, well, sucks for those healers until Lucid Dreaming is off cooldown, I guess.

    I object to the fact that BRD/MCH has to blow a support resource to dump their aggro, where as every other DPS has the option not to (Diversion over Lucid Dreaming for casters; melee have Diversion, and some melee jobs have other tools to manage hate, such as a DRG’s Elusive Jump). And, I don’t know about MCH, but I can rotate both Refresh and Tactician and still creep back up to 2nd in aggro when I’m playing BRD. BRD bursts basically every 80 seconds with Minuet + Raging Strikes (plus Barrage during that timeframe). Diversion, which quells your aggro by 90% for 30 seconds, would take care of all those issues, and I won’t have to blow a support resource for my aggro.
    (2)
    Last edited by HyoMinPark; 03-04-2018 at 12:42 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  5. #35
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,309
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Would Bards and Machinists make good use of Diversion? Yes they would.

    I personally don't have any issues with Tactician and Refresh at the moment. When doing progressions, all our melees are taking Invigorate and Goad until it is not needed. So I don't need to save Tactician on progression. As for Refresh, I ask our healers if they want me to save it or not. They do understand that saving it means less raid dps (less Foe, less MP for Healers/PLD). So they just tell me to keep it on CD until we reach a block phase (a phase that we need more practice on) then I will save Refresh for that phase.

    keeping refresh on CD means I generally have no enmity issues (As long as tanks are using Shirk). I use Tactician when MT dies, ads phase, or enmity resets etc.. But having Diversion will be much better for such cases. So in the end, having Diversion will only change my Tactician usage, not Refresh. Still good to have.
    (2)
    "BAAAAAARD!" - 2018

  6. #36
    Player
    PuppytimusLeoroccanz's Avatar
    Join Date
    Jun 2015
    Posts
    100
    Character
    Puppyleon Pupperlonez
    World
    Tonberry
    Main Class
    Machinist Lv 80
    Would be greatful to have so I'm not forced to tactician during progs just to reduce enmity. As I pug via rf/df in a JP server for progs, I tend to save refresh for healer mp and tactician for if anyone else tp dependent dies incase they did not take tp restoring job skills. But I still use tact if enmity creeps up high to be safe and pray for my tp based members to not fall if they did not take tp restoring role skills.
    (1)

  7. #37
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    On BRD I'm using Foes+Refresh pre-pull in the opener and on CD with Foes even during prog. My SCH is taking advantage of this to set up critlo during the pre pull while not losing MP. My WHM could do the same but opts not to use Medica II in order to save aggro.

    I would much rather have the option of picking between Tactician, Diversion, and Invigorate, but it works as is. There isn't a fight where TP is a major concern given the hard fights these days are almost always total wipes if 1-2 of us dies.
    (0)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  8. #38
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by HyoMinPark View Post
    The original Quelling Strikes wasn’t a 90% reduction in personal enmity for 30 seconds like Diversion is. If 90% reduction in your enmity isn’t enough to keep you from ripping aggro, then the problem lies with the main tank—whatever they are doing, it’s not enough to keep the boss on them even after the DPS have quelled their aggro.
    Yeah, that would work(was mostly thinking with the old quelling strikes) - but still I can't go with the - remove the enmity dump in place of diversion. That dump has saved more or less everyone quite a few times. MT dies, wait for voke, dump enmity - gives OT some breathing room with enmity for that spot. Could I see myself swapping Tactician for Diversion - depending on the fight - likely.
    (0)
    (super serious)I don't know what to put here so I've put this here as a placeholder until I figure it out.(super serious)
    Recruitment code if you are starting out: FTB8JBQ5

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