Quote Originally Posted by Kyuuen View Post
As someone who still occasionally plays WoW; no it has not.

The leveling formula is largely unchanged.
The dungeon formula is largely unchanged.
The raiding formula is largely unchanged.
The PvP formula is largely unchanged.
Crafting/gathering is largely unchanged.

The only thing that really changes are the themes of the expansion.
First let me preface that I love both games and actively play both pending the patch. However, you're not being very fair:

The leveling formula is largely unchanged.
Except they added zone scaling this expac, and they've just recently (in a patch mind you) expanded that to the entire world, one that is fairly large. Not to mention prior to this, they've previously shaken up leveling design with heirlooms etc.

The dungeon formula is largely unchanged.
You're marginalizing the depth and success to the Mythic+ system here. It's the gold standard for dungeon design frankly. FF14 desperately needs SOMETHING to compete with it, as dungeon content in FF14 is beyond stagnant.

The raiding formula is largely unchanged.
Very true currently, but you're also not taking into consideration how much it has evolved/changed over the years. Flex is an absolute godsend for the casual community.
To say that the formula hasn't changed when it's gone from massive sizes with little to no mechanics, to actual mechanics with multiple difficulties and then the ability to flex so no one is left out?

The PvP formula is largely unchanged.
I'm not as well versed in PVP so my insight here is considerably less so. I don't care for PVP in either of these games (BNS was king for that IMO). They added templates and completely separated pve from pvp. That's a pretty big change. The brawls and stuff are pretty minor though IMO.

Crafting/gathering is largely unchanged.
Agreed. They changed professions over the years, but the system is still one of the weaker systems out there. The gathering bit isn't bad, but it's not nearly the standard their other systems are.