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  1. #21
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    Quote Originally Posted by Skies View Post
    Actually, no, the "high end drop" gear definitely should not overshadow the "high end crafted" gear at all. For one thing, because the DoH and DoL classes are amongst the selling points of this game "Here, crafting is so important it has a whole buncha classes dedicated to it! With levels and all!"

    Of course i'm not saying that stats shouldn't be useful or whatever, just- Mentioning something that people always forget, that they plan on, or at least was in the original plan, for the crafted gear to be, in fact, the ultimate gear.
    Of course they could always work in some horizontal progression here, with crafted gear being good at boosting your overall usefulness and drop gear being good for REALLY SPECIALIZED tasks by having weird bonuses. (or the other way around).
    And they could even mix in both things anyway, having high-end drops being not completed gear but components used by crafters.
    Best combo to have both crafters happy (i am a crafter too btw)
    and also have rare u/u gear be ultimate is for the drops to not be finished gear but just components as you said..
    However i dont want to have a new bs easy to make weapon outdo the weapon i bled for to get u know??
    Aeolian Scimitar +1..... Man... was that hard to get when it was hot... now a "Master sword" is the hot thing all the cool kids like... and u gotta be in their groups right? jk...
    (0)

  2. #22
    Player
    Lum's Avatar
    Join Date
    Aug 2011
    Posts
    187
    Character
    Moe Jax
    World
    Leviathan
    Main Class
    Armorer Lv 50
    2 Things i want.

    1) Open world content worth doing. More in the area of NM's and HNM's with real spawn conditions that have rare drops worth using, not this spawn every 5min.

    2) Server transfers and merges. The game needs both of these regardless of how bad a merge sounds, it will help the remaining paying community greatly.

    If i could just have some NM's worth camping solo or with a small group of people, that would keep me busy until 2.0 atleast.
    (3)

  3. #23
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Lum View Post
    2 Things i want.

    1) Open world content worth doing. More in the area of NM's and HNM's with real spawn conditions that have rare drops worth using, not this spawn every 5min.

    2) Server transfers and merges. The game needs both of these regardless of how bad a merge sounds, it will help the remaining paying community greatly.

    If i could just have some NM's worth camping solo or with a small group of people, that would keep me busy until 2.0 atleast.
    there will never be NM's worth camping solo. it would make them too easy to kill with a party.
    (0)

  4. #24
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I think everything you were talking about was right on the point.
    (0)

  5. #25
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by YuriSan View Post
    Hehe. sorry man no offence but i seriously laughed pretty hard at this part right here..

    You think that being able to kill a primal in a bikini is ok???
    I think it is unaccepable.. should have been 1 hit K.O + fatality instead of a victory..
    Also i am not only talking about that aspect of stats not working.

    Do some enmity + and enmity - stat tests.
    And then try checking if a fully dressed buffed with DEX and PIE ARC using the Ifrit bow
    does more damage than a nekkid one using a crab bow lol.

    IMO if u gonna sink insane amounts of time gil. labor and effort to obtain something it should kick your crafted in 2 minutes item's ass into the outter space oblivion not make a tinybarely noticable difference that u have to look super carefully do detedct lol.

    Attention thats just my opinion.
    First of all, I'm a lady. =) Second of all, in ifrit if you are skilled enough to NOT get hit by the primal what is gear really doing for you at that point? Just giving you stats towards attacking or healing, etc. If you're a tank in a bikini? You have mages curing over the fact that you have no gear on. It's doable. Gear doesn't = your character's skill level. Are you telling me that all the durability of your character should be simply based on gear? The world of gear that you appear to want would mean a game that is extremely hard. Also, knowing the correct gear and materia to use on your class also helps you a lot. I have tested it and I've had people in my LS test it. The difference in moogle fight between good materia gear and standard issue non materia gear is noticeable. One feels like you're running in mud and the other feels fluid and enjoyable in comparison. And there is noticeable damage differences too. I can understand wanting to feel powerful in comparison to how much time/effort you put in, but remember this is still the same level cap we were at since the beginning. They have been working hard to balance the stats and the combat in general. Upping up your stats above the thresholds can greatly increase the notice-ability in the said stat as well. I think people don't appreciate the balance that the devs have been trying to create here. =(
    (1)

  6. #26
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by YuriSan View Post
    IMO if u gonna sink insane amounts of time gil. labor and effort to obtain something it should kick your crafted in 2 minutes item's ass [...]
    As if it doesn't require insane amounts of time, gil, labor, and effort to get to the level where you can craft something on par with a DH item. It certainly takes longer than the lucky guy I PTd with last night who got 2x DH items on his first run.


    I agree that DH and NM stuff should be better - at least better than single melded items, but certainly not better than double melded gear.
    (2)
    Last edited by Zantetsuken; 01-24-2012 at 08:14 AM.

  7. #27
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Stats matter... they matter quite a bit
    parse a weathered Bow and nude against an iffrit bow and materia gear and see if you see a difference
    the problem is, unless you are parsing, its hard to just eyeball damage different because of RNG

    So say I'm doing 200-300 with a certain weapon skill and my attack increases 10%.... Now I'm doing 220-330 but its kind of hard to just see a difference unless you parse it... You'll just see 280, 250, 230, 310.. and then think "WOW, I'm doing the same damage as before"

    As far as defense, Ifrit's definitely hitting me for less these days...and I am a TANK.....
    The thing is, his hardest attacks are magic based... and with Magic defense gone from gear, you pretty much have the same magic defense nude or fully geared unless you use gear that boosts a certain element....
    So its not that stats dont matter... its that you're not boosting the stat that matters

    As far as GC seals.. the slower and harder seals are to get... the more you will cherish them and what you can buy with them
    (3)

  8. #28
    Player
    Theplatter's Avatar
    Join Date
    Mar 2011
    Location
    This Many!!
    Posts
    311
    Character
    Mad Platter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Two things (and yes, I'll be referencing FFXI, just deal with it):

    1.) Imo, the problem with stats is that they come in such high quantities. If they were lowered, you'd notice a difference when you put just a few points into something rather than dozens of points. Case in point, the peacock charm provided 10 accuracy, and was generally worth millions of gil because you noticed the difference in accuracy.

    1.) Regarding crafted vs. dropped gear, this is why I loved abjuration gear. It was comprised of a piece of cursed gear that could only be made by a high-level crafter, and then uncursed by the abjuration that was a (sometimes) rare drop from a high-level NM. Why aren't items like these implemented?
    (3)
    Quote Originally Posted by Tanathya View Post
    As much as it might hurt you, and as much as someone else brings the balance issues up, FFXI had the jobs right. And, you know, this is a FF, and I don't see you guys complaining about people asking for WoW things. So please.

    Also, it's not like this dev team is being true to the roots of the jobs anyway.
    This game is not WoW; if you want WoW, go play WoW. If you get butthurt when people mention Final Fantasy XI, then shut up about WoW.

  9. #29
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Theplatter View Post
    1.) Imo, the problem with stats is that they come in such high quantities. If they were lowered, you'd notice a difference when you put just a few points into something rather than dozens of points. Case in point, the peacock charm provided 10 accuracy, and was generally worth millions of gil because you noticed the difference in accuracy.
    That my friend is entirely relative....
    For instance... if they gave every MOB 10 times the HP... but made every attack hit 10 times harder.... There would be, for all intents and purposes, no change. Conversely with stats... the problem is all the stats increased while stat boosts from gear and materia stayed the same... so Attack +26 seemed more effective before 1.20

    I think I am saying I agree with you in a way... I just feel like the things that boost stats (materia) should be raised in accordance with the attribute changes... but I'm torn.. because triple slotted gear would be INSANELY OP

    Did you get my point that without parsing, a 10% increase in effectiveness is hard to perceive?
    (0)

  10. #30
    Player
    Dawiichan's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    397
    Character
    Mijin Gakure
    World
    Balmung
    Main Class
    Pugilist Lv 50
    IMO if they're going to make U/U gear meldable it should only be able to use U/U materia. This materia would also have to drop from endgame content, most likely also giving different stats than the current materia. The gear would probably only be able to be single melded as well. As much as I'd like U/U gear to be meldable like crafted gear, if they do that crafters become quite pointless other than the fact that they can meld materia into gear.
    (0)

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