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  1. #9
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    It’s a good start with some ideas pretty cool but I can see it lack originality, and there are flaws in your design.

    Already, your job gauge is classic : fill it to 100 and do actions by spending the energy.
    I like the fact it trigger by taking damages. However, if you are with a SCH or Noct AST who do a lot of shields, you couldn’t use your gauge often, it’s sad (or could it work even with Shields ?).
    Concerning the part where you take damages, I think it would be more wise to transform this in “% of HP lost” because of the sync contents. So you didn’t indicate how we must lost to fill the gauge at 100, but I think, maybe 200% damages in total could do it.

    The principal other problem is you don’t have an opener efficient.
    It would if you have your gauge at 100, but when you start a fight, you have 0.
    So, you can just spam your basic enmity/damage combo, not great (and because abilities are locked behind the gauge)

    Charge Round compared to Inner Release, it’s totally powerless.
    If you change it by : full crit for 15 sec (physical and magical), it would be better and maybe this would correct your opener.

    I like the fact your self heal (regen) and heal party is less restrictive than those of the PLD.
    Moreover with Magic Hammer, Degenerator and Mighty Guard, the utility is here, so cool.

    Steel Curtain is not good enough.

    Too much moves using the gauge compared to the abilities which can fill the gauge (but all depend of 'taking damages' I think).

    Damages from Aetheric Overload is too strong (and need to be checked with Charge Round). Need to have a potency scale with your actual HP.

    Magitek Paling and Magitek Overdrive are okay I guess.

    Good luck, If you intend to make changes
    (0)
    Last edited by Ceasaria; 03-06-2018 at 01:54 AM.
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

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