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  1. #1
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Terkhev View Post
    I'm surprised remote plots are so popular. Sure, it's pretty, but too boring without any people around imo. I went for lavender beds 5 (M) just to have neighbors.

    I'm gonna have to quote this for truth. I'm surprised at the amount of people that value privacy over almost anything else. Granted, I'm not judging anyone here, it's all a matter of preference, but for example, I'm in a ward where I seem to have all the privacy in the world because there's barely anyone around (seems like a ghost town at times), and it's really not cool when you have almost nobody to interact with or greet in the mornings. To me, part of the appeal of belonging to these neighbourhoods is the social interaction with their people, makes the whole thing more lively and interesting. If privacy was what made a plot more desirable, instanced housing would've been the true solution to housing, yet as far as I know, most people do not want that.
    (2)

  2. #2
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Gallus View Post
    I'm gonna have to quote this for truth. I'm surprised at the amount of people that value privacy over almost anything else. Granted, I'm not judging anyone here, it's all a matter of preference, but for example, I'm in a ward where I seem to have all the privacy in the world because there's barely anyone around (seems like a ghost town at times), and it's really not cool when you have almost nobody to interact with or greet in the mornings. To me, part of the appeal of belonging to these neighbourhoods is the social interaction with their people, makes the whole thing more lively and interesting. If privacy was what made a plot more desirable, instanced housing would've been the true solution to housing, yet as far as I know, most people do not want that.
    The ward system, with a few exceptions, will never be social places as the design doesn't allow it. If you compare the number houses per ward it guarantees that most of the time those visiting their house will be in a different ward. Adding more wards only exacerbates the situation. The only way to increase social activity is to direct all players into common areas that are independent of wards.
    (1)