Well, the WoL (as far as we know) presumably didn't simply flit into the world as a fully grown adult. They should in theory have parents/siblings/relatives/childhood friends somewhere. I strongly doubt the game will ever cover that in-story though and it's left to each player to imagine their own character's background as they wish.

Khorne cares not from where the blood flows, only that it does.
Happiness is manditory.
Not being happy is treason.
Treason is punishable by death.



The best hope for this unneeded false edge is when we go to Garlemald. Once we get there the citizenry will only know what their Empire has told them about us. We have killed their Champions... To say nothing of how we coercedNael van Darnus, Rhitahtyn Sas Arvina, Nero tol Scaeva, Livia sas Junius, Gaius van Baelsar, Regula van Hydrus, and now even Zenos yae Galvusand bent his genius to our will to turn against his beloved homeland. There will be plenty of opportunity to paint us as monsters so frighting that we wind up fighting innocent Garlean commoners that think we are there to carve a bloody swath to the Emperors door step, pillaging, ransacking and butchering all in our path.Cid nan Garlond



Now then... the main issue is that our primary way to interact with the game world is "kill stuff". You kill stuff to level, to progress quests, and in general to do nearly everything. The body count is staggering, but most of them are nameless random things. If you added them all up, though?
In the real world, the WoL would be seen as a lunatic lethal weapon that has to be kept on a tight leash all the time because of their penchant for killing everything in sight. Because in the real world, the primary way of interacting is NOT killing things. You don't gather fleece by eradicating the local population of sheep. You do in the game. So there's a mandatory suspension of disbelief that the game mechanics that require killing tons of pointless stuff effectively don't count in your reputation.
I tend to think the only way you'd see things turn against us in Eorzea is if we start acting overly independently. It's a cozy relationship with the leaders right now. We're their unstoppbable super weapon, and we more or less go along with what they like us to do... even when the problem is at least partially self inflicted (see: Limsa and the Kobolds). We take sides, and the side we take is theirs. They're pretty happy with that and will not toss out their super weapon.
If we ever started acting independently, though? That would be a different story entirely. A WoL that has no problem telling the leaders of Eorzea that they're wrong and refusing to help because of that would be seen by said leadership has far more of a threat, and that's when they might decide we're more trouble than we're worth.
The problem is that we look at this from a gameplay perspective which means that someone could have killed over 200k enemies to get that one achievement but that would not make sense if you look at the main story. And if we want to find out if we are truly a mass murderer than we have to see it from story point. Which makes it not very easy too since we dont even know if we truly kill all the things or knock them out. Are there really so many monsters/people in a dungeon? I mean we had a few test or training dungeons where we normally should not have killed anything at all. So how many did we really kill? In the end murder is still seen as bad in Eorzea (Raubahn murdering that Lala for example) so killing people in battle or for self defense is not that bad otherwise we would have been punished by now. At the same time most of our kills go towards monsters. A lot of the story dungeons have monsters in them and I am quite sure that this would not be murder.
Also I know that your picture was meant as funny (and it is) but our WoL has shown quite a lot of emotions especially in dungeon against human bosses. We did not smile when we had to kill Edda so the WoL does feel quite the emotions too.
What would the city states truly do if we refused their help (which we could)? Suddenly say that all of our past actions are somehow wrong? Why would they kill us or try to imprison us? What if a worse enemy was on the run which is the reason why we could not help them? I can just never see Raubahn, Nanamo or Aymeric turn on us. Not only did we do something personal for them but we also helped saved their countries more than once or were the reason that their country still exist at all. Gridania might turn if the elementals would want us death but why would they? The only reason I would accept them betraying us would be something truly horrible from the WoL himself. Or if we need to sacrifice a state or something. But I am not sure if our WoL would ever be in such a situation.
Gameplay mechanics =/ story. We as the story WoL never died. Heck they even use the echo as a reason for our ingame "deaths". All of our failures are just visions of what could have happen but the WoL itself never died. Things like times never should be factored in this because you could also argue that the WoL never sleeps at all. Or that we are still living in a time bubble even after ARR, HW and SB (and even though it will take months to reach Kugane from Eorzea)
Also the WoL does suffer from stuff which is the point of the dark knight but at the same time they bear the burden and carry on because they also know that they are the last hope of the mother crystal. The journey did leave some marks on the WoL which can be seen in his behavior but he seemingly also handle stuff much better too.
But they told us that people tried to find a way to "cure" them but that they are not successfull. The problem is that they cant just simply put them away somewhere and nothing will happen. Give those people a bit of crystal or let them break free and suddenly you have another primal at your door..and unlike now where they have the WoL, a summon of another primal mostly meant the death of a huge amount of people. If this was truly a disease that just affected the person then they would have probably left them alive but the risk is way too high.
Last edited by Alleo; 02-21-2018 at 07:38 PM.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
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