Because what you want to add to the narrative isnt even remotely realistic in the world we've experienced in FFXIV up to this point. It's as simple as that.



Because what you want to add to the narrative isnt even remotely realistic in the world we've experienced in FFXIV up to this point. It's as simple as that.



Close minded? No. It's called having almost 40 years of experience in gaming and story telling, and real life thrown in for good measures. Short of a massive world-wide tempering, what you are advocating cannot happen without completely breaking the consistency of the world we've gotten for almost 500 quests.
And i've done every single class quest, every single story quest, and about 90% of the sidequests in the game...
As has been stated so many times already. The people know us. We're considered prodigies in every guild, every City State leader and Government, and every Grand Company knows us, We're friends with factions in every single beast tribe practically, We're even friends with those in the neutral cities who dont pick sides. Every single outpost has been helped by us in every menial task you can imagine, and all Cid has to do, is tell everyone, that we're the original Warriors of Light from 5 years past, to make your scenario even less probable, than it already was.
Last edited by Coratanni; 02-21-2018 at 05:23 PM.



And you think we've met everyone and anyone who's worth meeting on the entire continent and nothing goes on we are not privy to? Alright.
You can wave your gametime and "experience" around all you like, but saying that something cannot be done because you haven't seen the possibility isn't very open minded.
I'm not here to argue or compare who's is bigger. I have no idea who you are, whether you're lying or not or how you like to enjoy a story. I'm not here to pick fights.
I think the idea is worth developing, and if you don't , you really don't have to read anymore. I'm certainly not on the writing team.
Just because we're exploring other possibilities doesn't mean we're discrediting anything that has been done. It's an open book to which the end will likely never be written.
Who said I skipped anything. I've been there since 1.0 and continue to enjoy the story as it unfolds.
It's a little distressing that people have such strong reactions to someone exploring storylines.
Just because you've explored one aspect of a story doesn't mean that can never come into play again.
I don't get why creative meandering needs to be "challenged". Stop reading it if it bothers you.
Last edited by Krotoan; 02-21-2018 at 05:53 PM.

What's funny about this is that if you're playing a lala all this is done by someone who is 1 meter tall XD
![]()
Last edited by 89eru; 02-21-2018 at 04:59 PM.
Can't go over the entire thread but this does remind me of the post Dragonsong war bits where the people blamed us for taking away their justification for losing their loved ones. So people being twisted by grief and trauma turning on us for doing things that are for the greater good, isn't so far fetched. To have that go all out and to have EVERYONE corrupted by it is a different story, however.



Many spoilers are referenced here, please skip if needed.
How about this then? If this is a genuine fear, don't play the game. By doing so you knowingly decide that the pacifist path is not for you to take. In order to gain the upper echelons of power one must struggle, fight, and be willing to die. The argument of who do we answer to has already been broached and not just once but multiple times. you need only actually look and read the text of the story you are playing.
Long before Dark Knight we are faced with the mortality of those that follow the path of adventurer's, you need only look at story of your fellow adventure's during the first three dungeons. Then again we shown the price of failure and what the happens when we sit idly by with the tempering process Ifrit subjects people to. Few games ever show that, people ask why this is happening to them, why they must face this, at one point you are given the chance to run away... But you didn't you? You went back and killed that primal because you had to stop it's machinations, and the more time you put it off the more he would temper.This was all at level twenty five...
The work continues through the msq, we learn more of the machinations of not only the beastmen, the Empire and their super weapon, the plans to subjugate the entire on Erozea through military force with the help of Ascians no less, bringers of chaos and those who have for millennia untold have corrupted civilizations into primal summoning. The very act slowly killing the planet.
We are spurned on finding that many of our allies are murdered by the Empire. After which we personally bury the bodies of our fallen compatriots, individually, one by one we carry their bodies to proper burial. All the while we grid ourselves to free our friends from capture by the Empire, even over hear what the soldiers at the castrum have in store for female companions... only after rescuing them do we find out who it was who betrayed us. One of our own is possessed and forced to betray his friends and allies through other worldly means (a burden he carries to eve this day). Still we fight on, through insurmountable odds all the while trying to save as many as possible even allowing ourselves being the last ones out of a destroyed hellfire of a building on the back of a breaking magitek reaper while saving our mentally tortured friend no less.
Oh yeah as a 1.0 player it is revealed that w did this all while under a memory fog that keeps previous allies and friends from remember us. We protected the world from Galemald and attempted to stop the Primal Bahumut, failed and the were wiped from the memory of nearly every person we saved. And then we did it again, with no expectation of reward for past accomplishments. Only afterward the mother crystal lifting the veil from their memory to recall the individual who with all their power struggled to keep all of Erozea safe twice over content to be forgotten. That concludes A Realm Reborn msq.
Many things were left out of that. Many people just buy the story line skip potion and never see it. We have under gone many, many other trials since then. There is a reason why i and so many challenge this train of thought. It falls flat, makes no sense and is a false, unneeded edge to our character. You are playing the game, full knowing what you as the character is, and what it is you are doing and why you do it. Whats being asked for, the question of what if people saw you in a negative light has already been addressed. If you skipped it that's no fault of the content writers.
Last edited by Alacran; 02-22-2018 at 12:12 AM.



Um, people didn’t believe the mirder of Nanamo because it was viewed as so far out of left field(presumably, I thought it wasn’t handled well in any case.)
But what could be more beliveable is the idea of the WoL choosing war with Garlemald over peace out of personal hatred, and dragging Eorzea along with. They’ve been fighting Garlean troops for years without a sweat, who is to say that maybe, with their echo, they’re that prejudiced and overconfident enough to light a potential olive branch ablaze? If such a war is seen as more a spat between two echo users, would the rest of society view them so highly once the body bags start rolling in?
I've kinda wondered if perhaps there should come a time when the WoL ends up becoming feared, instead of loved. a kind stranger helps you out and offers to make you tea, maybe you might consider them to be a new friend, but take that same stranger, and give them a reputation of death and violence, and would you really still consider befriending them?
Last edited by Kallera; 02-21-2018 at 10:58 PM.
Actually everyone just kept it under wraps, as I believe was brought up prior in this thread. In Ul'dah, the only people who knew about it were the people present when Teledji accused the WoL as well as his henchmen, but the official statement was that Nanamo was bedridden. The Syndicate were smart enough to keep it under wraps to not rock the boat too much until things settled down. In Limsa and Gridania no one was there to spread word because both the Admiral and the Elder Seedseer, who were present during the accusation, knew it was utter rubbish from the first. People can't believe what they don't hear about.
I can see people believing in it if it became wide-spread, thought it would certainly be a frustrating turn of events if it happened, given that we know that we were never ever an active force. A catalyst, for sure, as many things happened due to us even existing, but we never waged war, only fought other people's battles.But what could be more beliveable is the idea of the WoL choosing war with Garlemald over peace out of personal hatred, and dragging Eorzea along with.
|
|
![]() |
![]() |
![]() |
|
|