But BTN uses hatchets, and they don't do shit to anything but trees!
That aside this seems like an interesting concept, though I'm not sure how I really feel about it.
Familiar is very... weird and niche for example.



But BTN uses hatchets, and they don't do shit to anything but trees!
That aside this seems like an interesting concept, though I'm not sure how I really feel about it.
Familiar is very... weird and niche for example.
Idk, that part somehow felt very 1.x Gridanian / Old Ishgardian to me, even if the enclosing lore doesn't pop to mind as easily in today's versions of the citystates. It felt weirdly... familiar...
I, too, am not sure how I feel about it being an aether construct though, and even less so about how it'd actually play out in combat, especially if designed as an actual independent unit.
Even though they're called hatchets ingame, BTN just use a standard axe. In order for an axe to be considered a hatchet, you need to be able to use it in just one hand. There's also hand-axes, which have a longer shaft then a hatchet but a shorter one then an axe, which allows you to hold it either way. :B
With Familiar, I wanted to bring out the Beastmaster part of my Ranger concept, having them not only bring out the best of their own pets, but the whole party's (chocobos included).
They're independent units but they lack autonamy, like the Egis and Fairies have.
With my Ranger concept, there wouldn't be a pet hotbar as all the pet's abilities are on your normal hotbar and they will always auto-attack what you're attacking.
I wanted the design to emphasize having control over your pet and weaving its abilities with your's.
Last edited by Mimilu; 02-20-2018 at 03:24 PM.
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