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  1. #81
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Shurrikhan View Post
    My thoughts exactly. Being able to send one person with little preparation (just dual-cast and oGCDs) to do 8's work is...
    I think the worst part is just how much of a leg up that gives the rest of the party too. My group did IR WAR v Tank Ghost tonight for the lulz to try it out, and it shaved entire minutes from our kill because of how much more uptime we had and how much easier that made aligning everything.

    You kind of need to run that strat for a decent parse in 5s. Kind of, I have decent runs in my primary group without it.
    (0)

  2. #82
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Dualgunner View Post
    I think the worst part is just how much of a leg up that gives the rest of the party too. My group did IR WAR v Tank Ghost tonight for the lulz to try it out, and it shaved entire minutes from our kill because of how much more uptime we had and how much easier that made aligning everything.

    You kind of need to run that strat for a decent parse in 5s. Kind of, I have decent runs in my primary group without it.
    that's pretty hilarious actually. my group hasnt tried it, but I'd love to shave minutes off of that fight due to how frustrating it can be.
    (1)

  3. #83
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,807
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    See, discovering these kinds of things is actually really cool and inventive on the part of the players (yes, some might call it lazy, but it's a game - we are ALWAYS looking for the path of least resistance!)

    But in the past, the dev team has clamped down on that. I remember in, maybe 4.1, there was a fix in the patch notes for Ninja, something about the players doing more DPS than intended, and the dev team had to step in and nerf something (I don't recall exactly what, maybe someone who mains ninja can explain).

    And I think that pigeon-holing DPS into tiny windows is the "gimmick" of machinist. I wish it weren't that way. Maybe ZKI can correct me because he's a diehard MCH, but it definitely seems like EVERYTHING revolves around wildfire, and that dps otherwise is pretty flat-line. Monk relies on an over-abundance of positionals. Does anyone who mains those classes feel like it's too much? Or is that part of the thrill of it?
    (1)

  4. #84
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Have you seen the Argus (Heroic or Mythic) fight from World of Warcraft: Legion? It plays with the concept of death a fair bit. If not, but curious, the "Fatboss" channel on Youtube covers it.
    Argus was a pretty neat fight. For those not familiar:

    In the last leg of the fight, he does an attack that instantly kills the entire raid. One of the titans, gives life to a tree that allows everyone to resurrect.

    The tree persists throughout the last phase. It takes damage from any and all attacks so boss shouldn't be facing it. In addition to that, anytime someone does and resses it damages the tree. Healers can heal the tree and are encouraged to do so, especially if the tree becomes withered (too many people ressing too quickly) in which case its HP rapidly drains. Once it's dead, it's dead. No more ressing. During progression it was very common to leave some people down so that if a tank dropped (and they did, it wasn't an if, but a when) the tree was healthy enough to get them back into the fight.

    It wasn't my favorite fight, but it was a neat interaction.

    Quote Originally Posted by Fynlar View Post
    Saying the tank LB strategy was unintended when it clearly lets you survive an ignored mechanic (and isn't being addressed/fixed) makes about as much sense as saying it was unintended for FFXI NINs to be able to tank after giving them an ability that lets them completely avoid attacks. What did they THINK was going to happen there? It isn't fooling anybody, certainly not me.
    1) It was definitely unintended. I don't know their internal QA testing process, but we've seen time and time again where they don't really think out of the box so occasionally a strategy slips through that works, that they didn't anticipate. They can't really nerf it or fix it because it would be unfair to others at that point.

    2) The Byakko add is programmed to deal fixed damage based on remaining HP. They did not anticipate that Tank LB would allow them to skip it. I'd bet they didn't even try to test that scenario. What solution would you have had them implement? Have the damage it deal bypass tank LB entirely? Have it deal insta-kill damage if it's at full or near full HP? Any other solutions?

    Each of these solutions has a drawback to it and it's likely they weren't even considered hence their statement of "unintended".

    Except it isn't a DPS check at all because the DPS can completely ignore it and you can very much still kill the boss.
    It's still a DPS check. It's just one that can be bypassed via other means.

    If that approach were unintended, they'd have made it such that running out of time in turn 2 would just instantly wipe you like it would in any other fight with an enrage. Yet as you say yourself, that isn't how it works (and as I've pointed out already, Coil was *no stranger whatsoever* to mechanics that would just flat out instantly kill individuals/parties for failing them, so the fact that they diverted from that here is notable). Same deal with the tank LB3 on Byakko.
    Regarding T2 - it's possible that they never even tested if it was healable by a completely fresh pair of healers. It was designed as a soft enrage that had escalating damage to tired (low MP) healers at the end of an exhausting fight. You don't need a PHD in game design to know that 2 drained healers in progression gear wouldn't be able to survive that long. Hell 2 fresh healers in progression gear likely couldn't do it (hence why 3 healers cheese until max geared).
    (1)

  5. #85
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Fynlar View Post
    A DPS check, last I heard, tests the DPS of the party. Please explain to me how it's still a DPS check when a defensive tank action can bypass it?
    A tank LB check? Please explain to me how a tank LB check can be bypassed by doing enough DPS to it?

    Also, you don't seem the kind of person who would see a strange occurrence w/o jumping to conclusions as to what caused it, rather than admitting it's an unknown, until enough evidence is presented to suggest otherwise.

    EDIT: They had a similar issue with phase skipping, due to high DPS in some cases, because they wanted a boss to change up its mechanics when it reaches different tiers of HP. (Titan HM being an example of it 1st being implemented, where phase skipping wasnt really a thought on their minds, they just assume the boss changes its rotation to throw off the players) Players took advantage of it, and now bosses are designed with it in mind.
    They bypassed mechanics by having the DPS do something they werent really thinking about, that would otherwise have been a tank/healer/group mechanic.
    (1)
    Last edited by Claire_Pendragon; 02-22-2018 at 12:36 AM.
    CLAIRE PENDRAGON

  6. #86
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Nora_of_Mira View Post
    i think its just semantics at this point. it still a DPS check at the end of the day if people choose not to do the tank LB3, its just that the fail mechanic for not passing it is bypassed. you simply don't "need" to tank LB3 to pass the content, it just slightly faster. they admitted it was unintended, im willing to accept that more than saying "they're full of it".
    The tiger in Byakko is more a damage mitigation check, which can be eased by dps.

    A real dps check requires you to do a set ammount of damage in a specific time or else you get a certain and always the same penalty for failing, e.g. death/a set ammount of damage/damage down/other debuffs.
    Like the adds in Ramuh/Ifrit, the add in A7s, the meteors in O4s or the daemon walls in Feridads dungeon.

    But this is absolutly not true here: You can survive the tiger with 10% HP left, with 20% or even with 40%+ HP left, depending on mitigation like adlo, ShakeItOff, Divine Veil, etc...
    or well, 100% with tank lb3.
    Is adlo deploy cheesy because you can do like 10% less damage than without spreaded shields?
    Shouldn't the SCH dps instead of shielding to help beating a "dps check"????


    The intended use of tank LB3 is exactly that: Do hefty mitigation by sacrificing your LB. The only way I see to delegitimize this is to make no mitigation (like shields) possible at all. Then its a proper dps check and noone would've even expected it to be survivable with tank lb.

    Until then its also a mitigation check and why shouldnt you be allowed to use a mitigation lb for that when you're allowed to beat a real dps check with a dps LB????
    Thats cheesy, too, right?
    (1)
    Last edited by Neophyte; 02-22-2018 at 01:04 AM.

  7. #87
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Neophyte View Post
    The tiger in Byakko is more a damage mitigation check, which can be eased by dps.

    A real dps check requires you to do a set ammount of damage in a specific time or else you get a certain and always the same penalty for failing, e.g. death/a set ammount of damage/damage down/other debuffs.
    Like the adds in Ramuh/Ifrit, the add in A7s, the meteors in O4s or the daemon walls in Feridads dungeon.

    But this is absolutly not true here: You can survive the tiger with 10% HP left, with 20% or even with 40%+ HP left, depending on mitigation like adlo, ShakeItOff, Divine Veil, etc...
    or well, 100% with tank lb3.
    You can survive it w/o any mitigation used, so how is that a mitigation check?
    (BTW i know what you're trying to say, as the base concept is close to accurate, and closer than technically saying its a pure DPS check, but in the minds of the developers, it was a type of soft DPS check. a DPS check that was softened by mitigation, which allowed for the possibility of a tank LB3. Otherwise the group took 180%+ of their HP in damage. But being a soft lock, like the bees in Qarn, they werent a wipe if u failed to kill them before they final sting the tanks in 2.0. (Back when u couldnt survive final sting) but it sure as heck increased the likelyhood.
    You could bypass the stings by planning out stuns, if your group had enough stuns to go around, such as a PLD MT, and dps with stuns. Of course u couldnt keep that up forever, if the bees didnt die, they spam final sting. but luckily their HP was lowered a lot, and peoples gear iLv was raised.)
    (0)
    Last edited by Claire_Pendragon; 02-22-2018 at 12:55 AM.
    CLAIRE PENDRAGON

  8. #88
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Stormfur View Post
    And I think that pigeon-holing DPS into tiny windows is the "gimmick" of machinist. I wish it weren't that way. Maybe ZKI can correct me because he's a diehard MCH, but it definitely seems like EVERYTHING revolves around wildfire, and that dps otherwise is pretty flat-line. Monk relies on an over-abundance of positionals. Does anyone who mains those classes feel like it's too much? Or is that part of the thrill of it?
    Can confirm, MCH is Wildfire and Wildfire is MCH. You want all your cooldowns to line up to put you in prime position to get the strongest Wildfire you can every time. That said, even though the peak damage is wildfire, and MCH slows down besides, it's a bit welcome as it allows me to use utility oGCDs like Palisade, Dismantle, or Mana Song.

    It's also nice how everything lines up on the minute-to-minute--15s cd on Rapid Reload and Gauss Round, 30s cd on Reload, 60s on Wildfire, 120s on Hypercharge and Overload.
    (0)

  9. #89
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,807
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Quote Originally Posted by Dualgunner View Post
    Can confirm, MCH is Wildfire and Wildfire is MCH....It's also nice how everything lines up on the minute-to-minute--15s cd on Rapid Reload and Gauss Round, 30s cd on Reload, 60s on Wildfire, 120s on Hypercharge and Overload.
    See, I love this about the classes. Having a pattern for everything is just way more relaxing to me than figuring out if my character is 2-degrees-off-of-flank-for-a-punch. Your post reminds me that I want to try MCH again...
    (0)

  10. 02-22-2018 04:17 AM

  11. #90
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,584
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Huh, I didn't know that about LB. Does it only apply in certain content? You can't predict what you're going to get in a Duty Finder run. It seems horribly unfair if it applies there.
    (0)

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