See, discovering these kinds of things is actually really cool and inventive on the part of the players (yes, some might call it lazy, but it's a game - we are ALWAYS looking for the path of least resistance!)

But in the past, the dev team has clamped down on that. I remember in, maybe 4.1, there was a fix in the patch notes for Ninja, something about the players doing more DPS than intended, and the dev team had to step in and nerf something (I don't recall exactly what, maybe someone who mains ninja can explain).

And I think that pigeon-holing DPS into tiny windows is the "gimmick" of machinist. I wish it weren't that way. Maybe ZKI can correct me because he's a diehard MCH, but it definitely seems like EVERYTHING revolves around wildfire, and that dps otherwise is pretty flat-line. Monk relies on an over-abundance of positionals. Does anyone who mains those classes feel like it's too much? Or is that part of the thrill of it?