Quote Originally Posted by Stormfur View Post
1) The "no duplicates" job nonsense
2) Pigeon-holing our DPS into tiny windows
Your thoughts?
I don't see these as problems. People choosing to make no-duplicate parties is a result of several design choices: having less party slots than jobs instead of the opposite, buffs and debuffs not stacking with themselves, the way the LB gauge works and loot systems. On the other hand people who play a popular job have to compete for party slots with others playing the same job, but on the other hand the people enjoying unpopular (usually worse performing) jobs have a better chance to join parties. I think it's a good thing that there is a benefit to playing an outcast job, but that's an opinion and not a fact. It lessens the pressure to choose a FOTM job over some other job a player enjoys more.

Having to cram moves into buff windows is not a problem as long as that's not the only play style available, and right now there are other more sustained dps options to choose from. Having options is the key. Bards and Machinists getting cast times was an issue of a play style being completely removed from the game, which was one reason why many people were against it. Melee suffer from lack of different play styles as they all have positionals and combos (tanks have the combo issue too). Going forward I hope we continue to have both "bursty" and sustained forms of damage and wish we'd get some melee or tank which doesn't use combos (or a healer which does).