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  1. #1
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    For someone claiming to have watch/read the live letter, you missed quite a few details
    I never claimed such a thing.

    Yoshida explained they don't necessarily want to fix it since it's a strategy players came up with they simply didn't anticipate and doing so would punish them. Regardless, by your assessment, the exploit in O5S is equally intended. You know, the one where WAR or RDM tag the big ghost, blow it up in two GCDs and completely negate a mechanic that otherwise kills the entire raid if not done properly. Hmmmm.
    I don't know what you are talking about, but that aside...

    The tank LB has worked pretty much the exact same way for years now. They made it practically required for A12.

    If you really believe it when they say they didn't properly account for a tank LB potentially being used in a battle strategy, I have this really cheap bridge that I'd like to sell to you.

    People do DPS the tiger, and you dont need to kill it. It's damage to you scales based on the damage you deal to it.
    And with future iLv increases, the damage becomes more and more survivable.
    It was never intended to kill you to begin with, since you didnt have to kill the tiger from the start.
    No kidding. I've done the fight, I know how it works. You have to weaken the first tiger cuz there's no LB3 available yet.

    The point is, making the second tiger specifically survivable (when other things like enrages or other failed mechanics wipe the party no matter what) kinda points to the fact that tank LB was always intended to be a viable approach. Otherwise they'd have just made the tiger outright kill you if you ignored it, just like enrages or other failed mechanics.
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    Last edited by Fynlar; 02-20-2018 at 12:41 PM.

  2. #2
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Fynlar View Post

    The point is, making the second tiger specifically survivable (when other things like enrages or other failed mechanics wipe the party no matter what) kinda points to the fact that tank LB was always intended to be a viable approach. Otherwise they'd have just made the tiger outright kill you if you ignored it, just like enrages or other failed mechanics.
    Thats not proof they intended you to use it.

    That just increased the likelyhood of it, before we found out what they said.

    I simply explained how they could be in the mind set to not think of it.

    again, he was intended to be made "easy" at higher iLvs in later patches, so you could survive, w/o tank LB, and w/o doing enough DPS.
    (You'd still have to do SOME damage, but the amount of damage required is dependant on the amount of damage u could survive."
    THAT is where they forgot tank LB is enough to survive it.

    Even the 1st tiger can be survived at like 37% with high gear, and shields. (and obviously low dps)

    Yes, they didnt design it so killing it is passing the mechanic, and anything else is 100% wipe.
    Then again, a lot of "insta wipes" do damage, and going in as a Lv70, if its a Lv50 fight, can survive it sometimes.

    So it's an easy mistake to do.
    And the reason they wouldnt fix it, is most likely because they wanted high iLv groups to not have to work hard to win. (This is of course the assumption on my part.)

    Quote Originally Posted by basketofseals View Post
    If your entire group consists of 95th percentile players, then you can actually make it all the way up to God Kefka assuming your healer is still putting out 1k damage. That margin will increase as gear levels continue to rise.
    IDK about that. I know its possible in some cases, but liek with O5S, our WAR did 4k, our PLD did 3.5k, our DPS did 4.5k-5k, and healers 1k-1.2k
    the 1st 2 weeks, we cleared no problem.
    3rd week, same numbers, and HIGHER total DPS, and we lost to enrage with 5% still left.

    take those same numbers, except the 2nd week, all dps did 4.8k-5k dps, our healers did 1.4 and 1.6k in O6S
    we cleared the 1st 2 weeks no problem, 3rd week, those same numbers, and higher total DPS, lost to enrage at 10% hp left.

    I almost think they changed the fights on the emergency maintenance before we did both of those fights on the 3rd week, maybe to try and counter this.
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    Last edited by Claire_Pendragon; 02-21-2018 at 12:53 AM.
    CLAIRE PENDRAGON