I think some of the byako EX hostility is towards melee dps because of the bubble phases because a lot of melee will mess up not to mention even with True North and PB monk isnt likely to have optimal dps in that phase.
I think some of the byako EX hostility is towards melee dps because of the bubble phases because a lot of melee will mess up not to mention even with True North and PB monk isnt likely to have optimal dps in that phase.
if it's more efficient and time saving, why wouldn't you do it? You can run trials at min-iLvl to "handle the fight as a whole" but how many people are going to do that? And using the tank LB3 =/= "cannot handle the fight as intended", lol. If you're going to farm something, you're going to naturally find the quickest way to do something.Most players will take the 'easiest' route and will readily skip mechanics rather than learn how to handle a fight as a whole. It happened with Zurvan (EX) and it's happening with Byakko (EX). I can't really blame players for taking that route but I do think it is a real shame and that the developers should have made adjustments to the fight once the tricks were discovered. In the case of Byakko (EX) there's a real risk of hostility if there's more than one of the same job hoping to compete for a spot.
It's also very interesting that so many of these groups cannot handle the fight as intended.
It's just a weird approach for the developers to let slide when they have taken steps to make it more difficult to speed run dungeons and have prevented anyone from skipping cutscenes in the MSQ roulette dungeon.if it's more efficient and time saving, why wouldn't you do it? You can run trials at min-iLvl to "handle the fight as a whole" but how many people are going to do that? And using the tank LB3 =/= "cannot handle the fight as intended", lol. If you're going to farm something, you're going to naturally find the quickest way to do something.
they said in the live letter it was unexpected, (unless im getting it mixed up with the Ghost vs WAR strat in O5S) so they may do something about it in the future, but I don't see any reason why. It's an honest slip up by them, IMO.
Already achieved 8 tank raids, unsynced, no echo in the past so.."No duplicates" is the only reason we aren't raiding with "7 Tanks and 1 Healer." I think exclusion of popular classes would be FAR greater if duplicates were allowed. I know for a fact my PLD would have never finished AS3 and AS4 if "Warrior ONLY" comps were allowed.
Most content isnt hurt by duplicates, so people sometimes worry about it far too much.
(Or they like to cherry pick the few fights were it does make a big enough difference)
The LB penalty was to prevent the same problem that hurts most MMOs.
The MMo devs make bosses who spam unavoidable melee range AoEs, and so everyone stacks ranged DPS.
And they refuse to allow anyone else.
Then the devs nerf ranged DPS< since they can move and shoot.
Everyone switches to Casters, since they still do good dmg, and are ranged.
Then the devs take a year or longer, to decide how to deal with it.
In this case, They decided on the LB punishment for 2.0
By now, there's little room to be stacking DPS, since a lot of their utility buffs cant be stacked, unless its with a different job (and sometimes that doesnt work, like SCH/AST shields.)
But yeah, its there to prevent people saying something like, NIN only, no other DPS allowed for all 4 DPS spots!
Also, the Devs did already do something abotu this, and thats Raid Finder.
you can have 4 of the same DPS, 2 of the same tank, and 2 of the same healer, and it wont affect the LB, since you're not a premade.
You can literally have 7 people in PF, then pug the 8th person in raid finder, and have no LB penalty.
Too bad no one uses the raid finder anymore... (was great, would get all my weapons from EXs real quick, and my savage clears easier than PF groups)
(SIDE NOTE: You can reach LB3 with 1 dupe in the PT for byakko, IF you have everyone pop sprint at the start of the fight, and any time they dont need it, dont have anyone die, and when the 2nd tiger appears, you should only need half a bar or less. Then have 1 DPS hit the tiger, and pretty much each hit is like 10% of the bar filling up or something nearly equally crazy. Problem is, people dont like to stay alive or pop sprint at the start.)
Last edited by Claire_Pendragon; 02-20-2018 at 05:12 AM.
CLAIRE PENDRAGON
I understand your grief OP but all of this is just solved by making your own PF with "duplicates" allowed. Maybe you don't want to bother with that or it seems like too much of a drag to start your own when there's already 5-6 ex/savage parties in PF but really, that's all you need to do.
Now if you were to tell me that every time you start your own PF, you have people in your party telling you or trying to coerce you into having non-duplicates, it might add weight your argument.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
Party buffs aligns themselves if you just press them as soon as they light up. Also bringing duplicate classes will result in lower raid dps in general most of the time outside of slower lb gauge build up and this is only enforced by people doing high end content. It's a perfectly fine and good mentality to have for tackling the relevant hardest content in the game and if you don't like it you can either start becoming proficient in other jobs instead of telling other people how they should make their party.
Without LB penalty, you'll just get another kind of exclusion...the good ol' "if you are not this <insert flavor of the month dps>, don't join".
I want to play anything! = homogenization
I want classes to be unique! = anti-homogenization
Gonna need ya to make up your mind
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