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  1. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Galactimus View Post
    "No duplicates" is the only reason we aren't raiding with "7 Tanks and 1 Healer." I think exclusion of popular classes would be FAR greater if duplicates were allowed. I know for a fact my PLD would have never finished AS3 and AS4 if "Warrior ONLY" comps were allowed.
    Removing or -- a much more likely change -- mitigating the penalty for duplicate classes wouldn't need to also stand without a replacing penalty for an excess of role. It could simply be another mode of mild lenience for content short of the most difficult currently available. Once you have 2 melee DPS, duplicates within a 3rd or 4th melee DPS hurt; once you have 2 tanks, duplicates hurt; etc., etc.

    Maybe the first duplication doesn't hurt LB gains. Maybe the penalty is reduced on the first, by less on the second, and felt fully by the third. Whatever. But if a fight makes such a LB-dependent strat so useful, it would really help if players could play what they want or have when at least filling out all the appropriate roles (melee, ranged, healer, tank), either by not having such a severe penalty, or by ensuring that even if penalized to a point, the LB generation is still sufficient.

    I'd rather see the penalty stay as is for Savage, but I wouldn't mind seeing it reduced to half at most for content less than that. Ofc, it would also help if in such content LB gauge was built more by damage dealt and less by time spent so that no group would also be fighting against "overclocking" a given phase requiring an LB3 (or for which the LB3 is optimal to the point of being nearly required).
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    Last edited by Shurrikhan; 02-20-2018 at 01:25 AM.