This is getting to be a really disturbing trend that I think the developers don't really see, because they're so far buried in the minutiae of balancing jobs and creating new content.

But it is something that has bothered me for awhile and it's only getting worse.

1) The "no duplicates" job nonsense

You get a marginally faster limit break bar fill if each class is unique. While I understand this was designed to encourage greater class variety, it's also causing a lot of exclusion of popular classes. It discourages people from playing the class they are most proficient at or simply enjoy playing the most. It is becoming endemic in the party finder.

Yes, pre-made groups don't have this but overall I think it discourages the social/collaboration part of the MMO outside of one's own FC or friends list.

2) Pigeon-holing our DPS into tiny windows

This is getting borderline ridiculous on some classes - machinist and warrior in particular but I'm sure there are others. Please look at other ways to make each class powerful in its own right rather than "let's make sure eeeeverything lines up within a millisecond in order to do the most DPS we can within 3 seconds!"

Does anyone here feel like that's fun? Challenging, for sure, but not fun.

By the same token, machinist and monk I feel are far too rigid in their DPS demands. Monk just seems like way too much concentration goes into timing everything precisely so that you end up with "squeeze all your DPS into this tiny window but only from this angle!

I feel like they really need to go back to the drawing board on those two classes.
Your thoughts?