In regards to this post:
http://forum.square-enix.com/ffxiv/t...=1#post4565795
He mentions a few technical things like:
- Keep the previous database which treats 25 items as one group
- If there's no stress on the load, assume we can increase the number of items available in one group.
- while also increasing the efficiency of the save data storage
- Once 4.0 went live, we calculated that the server couldn't handle the amount of communication stress that the additional increased inventory slots and character item data brought with it.
- We cannot do this for the Windows 32-bit version or the Mac version, as there isn't enough UI memory required for displaying the icons.
Does it help or hurt the game system to have the inventory display everything as "icons" instead of strictly by name like an old school RPG, or in what I really want to reference is the Grand Company Quartermaster menu.
As it is now when we select an item we see the icon and it says the item name above the item, then we have the entire item help window to give the stats and ALSO show the icon for what it is.
For the GC Quartermaster menu it is first separated in categories, Weapons / Armor / Materiel / Materials (lol) which seems nice and fitting. It then lists the item by name and shows a general item type icon that's much smaller. And again when selected it shows the actual item icon and stats in the item help box, this is obviously the same.
A particular thing of interest is that in the First Flame Lieutenant "Materials" category it is able to list 40 different items in that section alone. Then there's 35 items in the "Material" section. So the numbers are relatively similar.
Now I don't know about everyone else but I would find it much easier to find stuff if it was listed out by name easily to see in a list instead of just eyeballing it based on the icons until I select them.
But my question is more in a technical sense, do the icons help save data space / memory or would using a more text based listing actually help the inventory management in some way?
Just as a hypothetical, what if the inventory functioned exactly the same as the GC Quartermaster but instead of the ranks those were just Page 1, Page 2, etc. up to whatever the limit would be. Then page 1 could have categories for Weapons, Armor, Accessories. Page 2 could have specific material categories, and on and on and on.
And within each of those category tabs it could easily list 40 items given the above or more and you could just scroll through them down the list to find what you want and still tab over into other categories or switch "pages" by clicking where the ranks would be.
I feel like there were more in-depth developer posts about the inventory system but I could not find them. So I wanted to know how the situation would work or if it is better as is on purpose.
EDIT: Or better yet, could it function like the Market Board? Not only is it already organized neatly, if I click on DRG weapons it is able to list out 51 different spears which is more than the 35 per page of the current inventory system. And not only does it say the item name it also shows the icon. I can easily see 17 different items listed before I have to scroll down. Meanwhile in the inventory I "see" 35 items but I don't know what they are until I select each one individually. If I click on armor it is able to list 100 items before I need to go to the next page. That's way more than 35 per group.