Amy: Yes the Incap system is really nice, my only worry is the fact that incapacitation triggers tend to be shared between multiple jobs, but I would love to see these play a larger role. Oh, and nice sig btw xD

Xia:
It is a fair point that this may lead to just more cookie cutter builds, however there are two things I should say. Firstly it was supposed to be variable - not just the build you specified, as with the pgl and Ifrit example, that would simply be forcing in one class that is less used, the idea I had in mind would make the requirements unique to each battlefield.

Secondly I guess my main aim here wasn't to remove optimal party set-ups, that is pretty much impossible due to the very nature of...well, ordering things. My idea here was more to impose constraints on them to give the path of least resistance a little more resistance. (I guess in that respect I didn't choose the thread title too well, I would change it if I could =/) Plus it would be nice to see even a minimal increase in the variation of classes in battlefield parties.