Seriously. I timed out with my party several times already even breaking it's horn.
Setup:
gld, 2 con, bunch of lnc and mrd.
If you're going to "balance" our classes please "balance" the bosses.
And by balance I mean nerf.
Seriously. I timed out with my party several times already even breaking it's horn.
Setup:
gld, 2 con, bunch of lnc and mrd.
If you're going to "balance" our classes please "balance" the bosses.
And by balance I mean nerf.
um...the classes are fine.
3 THM 2 LNC 2 CNJ 1 GLA, beat it twice in a row with relative easy, setup is just changed, takes time to figure it out. Nothing is imbalanced about it.
Classes aren't too bad, but I still wouldn't mind some tweaks to discourage class stacking.
Any tips for MP sustainability as Thaum? I've been nuking on Conj lately, as I feel I can keep up mana for constant nuking much better than on Thaum. I generally try not to combo unless I know I will be getting a long period to rest, and just alternating Aero and Stone seem to top any Melee DD in damage on that fight with the right nuking gear.
Even still, if there is a good way to go around it as Thaum, I'd love to know. Just haven't had many chances to test it myself tonight.
Unfortunately anyone that's not lancer is boned. Combos get you too close as it is, and PUG just gets pooped on all fight by his little spammable AoE.
We've been doing this fight all this weekend with people switching out and trying out every class. My highest recommendation is to take time at the beginning to break a horn or two, otherwise the Regen drags out the fight quite a bit. Probably the biggest change is that, from what I saw, you really do want to break all the Infernal Nails now and drop the Hellfire damage significantly. It's possible to combo them, we weren't able to figure out how it decides what "direction" they are facing, but it seemed to be random. You can throw out a test WS or two and use the chat log to see what position you are attacking from and combo after finding out.
Also, I'd stay away from doing side combos at all except for when he uses Incinerate or Radiant Plume, as long as you can react quickly and get to and away from his side ASAP to avoid planting the edge of an eruption on the tank. Mages will probably want to increase their Magic Accuracy for consistent nukes.
Class-wise:
Glad: Extremely awesome tank for this fight, especially if you have Sanguine Rite. Hate shouldn't be an issue.
Mrd: Didn't get to try a MRD tank but it should be fine. DD-wise, stay at max AA range like before and you should be fine. Probably the easiest to combo with since you start off the combo with the side WS instead of it being in the middle of a combo like for LNC.
Lnc: I'd avoid combo-ing unless you are quick, like mentioned earlier. Stick with Doomspike otherwise.
Arc: Actually pretty useful now that their damage is great and they can combo without having to deal with positioning, so an ARC can probably solo an Infernal Nail. Be careful timing your shots.
Pgl: Still maybe the toughest class to play, but its DD is fine and improved Second Wind helps counteract Sear. Make sure to equip Gloom Arrow and/or Impulse Drive so you can try and break a horn.
Thm: In our runs THM was far and away the best DD, but it takes some practice to pace yourself throughout the fight so you don't get left having to stand around waiting for MP, although it recovers pretty damn quickly. The THM in our group suggested sticking only to Thunder > Thundara because it's more efficient than the whole chain against Ifrit. Make sure you save MP when Ifrit's HP starts getting low so you can solo the nail closest to you. There's one at each Mage "safe spot" so you should be fine wherever you are standing. Sanguine Rite can be used to reduce damage from Hellfire.
Cnj: Try to use Shroud of Saints as much as possible and keep Blissful Mind ready as much as possible. You shouldn't run out of MP unless you get really unlucky. Toss out Aero to try and keep the Bleed effect on Ifrit. Combos are risky, and I'd only do them unless the tank's HP is near-full and Ifrit is in the middle of the Radiant Plume animation. Once the nails are up, pop Cleric Stance and help break the one nearest to you with Combos, and remember to take it off once it's dead.
Good luck!
Last edited by Estellios; 12-19-2011 at 10:23 AM.
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