Quote Originally Posted by LloydShade View Post
I see no real advantage of gil sinks, within the current systems. For all intent and purpose, gil is only useful to acquire optional items. Little to no character advancement is possible with gil and every advancement gil allows has alternatives that will not cost any gil.
Character development is subjective, that extra mount, minion or house can play a strong role in how someone experiences their game.

As of now, there aren't many advantages of using gil, that is why some would like additional gil sinks. I think they are necessary, many of the posts made before this have outlined how removing gil from the economy and creating a more competitive market board would benefit the new player.

Quote Originally Posted by LloydShade View Post
With this in mind, there is nothing that needs to be done to players hoarding gil, precisely because gil is near pointless.
I don't think of it as hoarding, there are people for which crafting is their endgame. When this game originally launched disciples of hand/land were marketed as classes you could "main" as. In its current state, it feels like a system that was retained as a consequence more so than anything that adds value to gameplay. If players are "hoarding gil" something should be done about it, it is a piece of evidence that shows accumulating wealth is an activity players participate in and developing the activities of which your customers part-take in builds your customer base.

Quote Originally Posted by LloydShade View Post
The idea of creating more gil sinks has the purpose of giving more value to the gil, which is designed to be of little importance. It is a contradiction.
This is a bad excuse to say things are ok as they are designed to be bad and is essentially what we are challenging.

Quote Originally Posted by LloydShade View Post
To address the elephant in the room, exclusive, high costs items purchased by gil only encourages gil buyers to throw real money at their computer's monitor.
If we ever stop doing things because of RMT then we have let them won.

If not gil sinks then something else, personally I would like to see crafters and gatherers get some gameplay love. Everything seems to be about pleasing the savage crowd, lets turn a role playing game into a sport... that just sounds so backwards.