Quote Originally Posted by MoroMurasaki View Post
Taking gil out of the game will lower prices on the MB because everyone will have something they're striving for so those crafting and gathering moguls will keep selling their wares instead of realizing they're sitting on 700m gil and there is no where else for them to go with it barring the occasional 20m top at the launch of an expansion/patch.
It won't. That's the point. These items are valuable and they would be bought, but they are also one-time use. If someone did reach a cap reasonably quickly in the first place, they will reach that cap reasonably quickly anyway.
And to begin with, people that reached the cap and no longer are involved with the market board (since they don't need anything there) in no way affect the prices in the first place. Quite the opposite. If they will suddenly lose half of that money, you will ADD their gil to the gil in circulation as they will try to get back to the cap. As long as their capped gil is not used though, they are a non-issue. That's why new items like glamour and orchestrion rolls will start high, until those moguls buy them, but then go down in price drastically. Since those rich people will no longer buy them...cause they have it already and their gil is no longer circulating.

And you seem to have ignored what I said as well. Putting things with such massive prices will lead to promoting gil-buying, and that will increase the bots and the gil generated. It will backfire, since it's a band-aid used on a chest-wide cut. The problem is not with lack of large expenses. The problem is with lack of constant expenses, and the cheaper those constant expenses will be the more people will use them. An army of people buying cheap stuff will remove more gil than a handful of people buying expensive stuff. That's part of the reason why a successful subscription game like WoW or Final Fantasy XIV still have a place in the world.


Things offered need to be consumables. A potion that restores 50TP with a price of 20 000 gil and 10sec cooldown will remove more gil in few days than a mount that costs 750mil will in few months. After all, it would need to be used only 37500 times to pay for the price of one such mount. With 10 000 players, that's 3,75 use per player. And that quota may be done in less than an hour. Heck, the rich players themselves may "eat" through dozens of them in a single run of whatever content they prefer.

Want something that doesn't give any sort of advantage (even though it cannot be called advantage, if it is easily accessible)?! A potion that removes death penalty and, if it does, restores 20% of HP, MP and TP. Since every content can be finished without anyone ever dying, it would only make mistakes less punishing, rather than give actual advantage. If your group is not up to par against the enemy, this won't help you. But if it is, it'll lessen the pressure a bit. And it will still see frequent use. Have it sell for 50 000-100 000gil and the rich players will use it on every death, while the poorer will use it in harder content when they see a chance of victory. But it will be used.
Alternatively, in a similar notion, they can sell a potion that revives characters, similar to Phoenix Feather in Palace of the Dead. It would save the healers mana they shouldn't have needed to use, but at the cost of the DPS's stopping their attacks, so not like it's completely free either. Or, just save the healers mana if it was the healer using it. But keep it limited to one per battle per player (no need to limit their inventory), and more deaths will still force use of revival spells.


Think about it. Teleportation and repair costs are "small", but they are used constantly by everyone in the game. There are hundredths of millions of gil sunk every single day. And they have no visible effect on the market. Do you really think that one-time expenses of few hundred gil would have any more than a two-three day long effect?! The one that does not understand the system is you, not the nay-sayers (though some of the nay-sayers don't understand the system either, to be fair, thinking that removal of gold doesn't drop the prices even if it's large and constant).