Quote Originally Posted by Colt47 View Post
The real issue is that players who do primarily the disciples of war and magic have little to offer to the crafters, while the crafters have everything to offer to the former.
Well, they could try to bridge the gap between rewards offered via battle activities and the services provided by crafters/gatherers. For example, maybe consider allowing raid groups to sell the triple triad cards and mounts that drop from savage content on the market board. Or maybe in this new Eureka content allow the sale of some of the items used in relic progression. There are tons of things they could do promote the battle player-crafter/gatherer interaction. But we've got this rare/unique-market prohibited thing slapped on us that, while I recognize its utility against RMT, could use a tweak here and there.