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  1. #11
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    I am extremely pro-gil sinks.
    I mean sure, add your overpriced mounts as well but the thing we need more than lump-sum sinks is constant expenditures.
    Currently off the top of my head I can only think of 4 "true" gil sinks.
    1. Marketboard tax (probably the biggest contributor).
    2. Teleport
    3. Repairs
    4. Housing

    Example would be to toss some crafting materials on NPCs as NPC-only items. 1.0 did this well, by putting mats such as Coke, Potash etc only obtainable for 50k from a vendor. This effectively forced that amount of gil out of the economy every time someone crafted something.
    Increase repair costs (relaxing/lowering these costs was the wrong move).

    Another would be to add a gil cost to melding.

    Housing and 1-time purchases are fine to get rid of lump sums but they do nothing to keep the value of gil down..
    A 750 mil mount? No worries.. Mr. Cappedgil can probably make that back in a few weeks / months.
    (9)
    Last edited by Altena; 02-19-2018 at 01:04 AM.