Results 1 to 10 of 122

Hybrid View

  1. #1
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Its good that gil means nothing, it makes gilsellers less of an issue.

    Gil is allowed to be nothing in this game. The real currency is tomestones etc, and because of the weekly caps SE ensures everyone is as rich or as poor as each other.

    We don't want to go back to FF11 times where we defeat bosses for crafting materials and having to farm/mine/fish for a month to be able to afford the rest of the materials or to just go to the AH/Market Board to just buy the final crafted item.

    Its also worth pointing out that FF14 has had an inflation problem before, and everyones gil was reduced from 1.x to 2.0 to a 1/10th of the gil they had.

    That said, rich players should be encouraged to "reinvest" their gil

    Charge players a weekly rent for their Housing
    Charge players a weekly fee to use retainers
    Actually have some decent gambling halls in the Gold Saucer
    Add loot boxes lol

    That would be a start.
    (0)

  2. #2
    Player
    Alisi's Avatar
    Join Date
    Apr 2015
    Posts
    642
    Character
    Tempest Deep
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Altanas View Post
    Charge players a weekly rent for their Housing
    This would hurt people who save up just enough to buy the house and wouldn't really touch those with a lot of gil. =/
    (3)

  3. #3
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    A gold sink is a gold sink only if:
    1) It is constant.
    2) It is comparable (or greater) than the new gold generated.

    Failure to do that leads to nothing but causing even greater ravine between the rich and the poor. The rich will still be rich (and actually richer, since they will reach the cap while having more stuff to show off) while the poor will be even poorer, because they will spend an exorbitant amount of money on something that won't progress them.

    In other words, selling anything that is not a consumable is NEVER a gold sink. What is a gold sink is the market board tax, since you HAVE to spend money on it whenever using the market board. But that gold sink, on the other hand, is too low to compete against the increase in gold. And it's not even possible to sell many things on the market board in the first place. Teleportation is also a gold sink, but it is also extremely small. Repairing...the same. Glamour prisms would be gold sinks if not for the fact that they're not bought with gil. Though even if they were, they'd be inefficient as well.

    What could be an efficient gold sink?! A non-avoidable tax every week/month that cuts the amount of gil a person have by 10% or so. Period. It would instantly cut the gil in the game by 10% every single week. And what's more important, the less someone would have the less they would "lose" and the less effort there would be to regain those 10%'s. As a result, the gil in the game would fluctuate towards a certain average and stay at it, based on how much gil can be generated over time. The drawback?! Other than players getting angry cause most wouldn't see the good side of it, more players would be inclined to buy gold from gold sellers.

    Another way to deal with inflation is...remove gold generation. Leave it only on one-time quests. Remove the ability to sell anything at all to the NPC. Then remove the gold sinks. Have players that want to get gold, get it from other players that have it. Then monitor it. If there is not enough gold in circulation, organize a buy-out event where NPC for a limited time are looking for certain items and pay gil for them. This way, not only gold sellers will need to actually support the market if they will want to actually get gold, but also the gold hoarding is going to be less likely, since players will be forced to actually use the market board actively. Crafting items, even low ones, should become more valuable and actually useful too.

    However, these are pretty extreme view points and as such...no developer is likely to do them. People would complain about how they're playing an RPG, as a hero, not a life/market simulator...so yeah. Don't expect actual gold sinks in this or any other game.
    (4)

  4. #4
    Player
    Marcellus_Cassius's Avatar
    Join Date
    Jun 2011
    Posts
    318
    Character
    Marcellus Cassius
    World
    Hyperion
    Main Class
    Warrior Lv 70
    Gating expensive mats to an NPC may affect the consumer negatively.

    I was thinking something a bit more modest....like...


    EDIT: Needs special Magi-Tek super expensive fuel to run, there's your constant.
    (0)
    Last edited by Marcellus_Cassius; 02-19-2018 at 01:30 AM.