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  1. #10
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Marcellus_Cassius View Post
    I'm sorry but that is part of the mmo feel, the fact that they're not doing that already is the problem. People play these games for all sorts of different reasons and do different things. I haven't stepped into a savage or extreme trial in years, should I start complaining of dev time spent there?

    New gil sinks are needed, yes some of those players whom are able to spend that kind of money will make it back easy and that is not a bad thing as gil is being removed from the server and the gil players are re-obtaining is not newly introduced gil but gil which was already in the economy.

    And you can't afford it so no go, no way? This is what is killing the mmo scene, not everything has to be geared to you. Different strokes for different folks.
    They could just stick gil sink options in gold saucer for capped crafters. Problem solved. Just give crafters their jumbomatic 5000 moogle ovens, anvils, etc with little moogles flying around the top like bumble bees and sparkles coming down from the heavens for a couple of million gil. Here's the problem with that idea, though. No one would buy them because they are zero effort to get for a crafter making millions of gil. They'd buy them all but once and it's over with, so they'd have to make them a limited time item and then be required for some kind of end game craft, which puts items onto the market board that adventurers buy.

    Basically, if they give crafters a gil sink that is strong enough to make their gil cap issue go away, it could just throw the entire economy into entropy and take more gil out of the system than is getting introduced.
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    Last edited by Colt47; 02-19-2018 at 12:43 AM.