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  1. #1
    Player
    Marcellus_Cassius's Avatar
    Join Date
    Jun 2011
    Posts
    318
    Character
    Marcellus Cassius
    World
    Hyperion
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Aylis View Post

    *Edit*
    Before it comes up of "well they can just add more items to the vendor!" Yes they can....at a cost of constant dev time "Sorry everyone! we had to spend a lot of time designing new and unique glamors and mounts for the money sink vendor this patch cycle again. Due to time issues the new dungeon token armor will be another recolor!" and so on.
    I'm sorry but that is part of the mmo feel, the fact that they're not doing that already is the problem. People play these games for all sorts of different reasons and do different things. I haven't stepped into a savage or extreme trial in years, should I start complaining of dev time spent there? Or PVP, I like those PVP mounts man but no way I'm grinding that stuff, and that's ok I don't find it worth my time, why is gil different? Don't like to craft or gather? that's fine don't do it. Why is it that when it comes to gil all of the sudden everyone is entitled to the rewards? You're performing an activity, in PVP you use strategy to best your opponent and get more points towards your reward. Both activities take creativity and strategy, why do we reward one differently? Or in this case, not reward one at all.

    Not in response to quote or person, general thoughts:

    New gil sinks are needed, yes some of those players whom are able to spend that kind of money will make it back easy and that is not a bad thing as gil is being removed from the server and the gil players are re-obtaining is not newly introduced gil but gil which was already in the economy.

    And you can't afford it so no go, no way? not everything has to be geared to you. Different strokes for different folks.
    (3)
    Last edited by Marcellus_Cassius; 02-19-2018 at 12:48 AM.

  2. #2
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Marcellus_Cassius View Post
    I'm sorry but that is part of the mmo feel, the fact that they're not doing that already is the problem. People play these games for all sorts of different reasons and do different things. I haven't stepped into a savage or extreme trial in years, should I start complaining of dev time spent there?

    New gil sinks are needed, yes some of those players whom are able to spend that kind of money will make it back easy and that is not a bad thing as gil is being removed from the server and the gil players are re-obtaining is not newly introduced gil but gil which was already in the economy.

    And you can't afford it so no go, no way? This is what is killing the mmo scene, not everything has to be geared to you. Different strokes for different folks.
    They could just stick gil sink options in gold saucer for capped crafters. Problem solved. Just give crafters their jumbomatic 5000 moogle ovens, anvils, etc with little moogles flying around the top like bumble bees and sparkles coming down from the heavens for a couple of million gil. Here's the problem with that idea, though. No one would buy them because they are zero effort to get for a crafter making millions of gil. They'd buy them all but once and it's over with, so they'd have to make them a limited time item and then be required for some kind of end game craft, which puts items onto the market board that adventurers buy.

    Basically, if they give crafters a gil sink that is strong enough to make their gil cap issue go away, it could just throw the entire economy into entropy and take more gil out of the system than is getting introduced.
    (0)
    Last edited by Colt47; 02-19-2018 at 12:43 AM.