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  1. #11
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    From the way this sounds it's more of a crafter related issue than a player issue. I can tell you right now that non-crafters are rarely gil capped. The most lucrative adventuring jobs right now include playing Tanks because of the extra rewards from roulette and possibly healers as a distant second. The fact is crafters are just in a completely different universe than the majority of people playing the game of FFXIV. The real issue is that players who do primarily the disciples of war and magic have little to offer to the crafters, while the crafters have everything to offer to the former. We can at most get gathering goods in small bundles from retainer outings and pass on whatever useless crafter junk crops up in dungeon runs. Raiders can at least farm major craft materials from the primal EX fights, but honestly is there anything else?

    Ugh, this is why I hate craft systems in this style of game. They never worked right and yet developers keep jamming them into these games like they are the most popular and wondrous thing in the world. I don't think I've met one person that has liked crafting because it's so unique and interesting and innovating. Usually it's because "It makes me boat loads of money!" and that's the end of it.
    (5)
    Last edited by Colt47; 02-19-2018 at 12:33 AM.