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  1. #1
    Player
    Alisi's Avatar
    Join Date
    Apr 2015
    Posts
    642
    Character
    Tempest Deep
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by NephthysVasudan View Post
    You could always start handing gil out to new players....because I can tell you right now....just because YOU can make gil like crazy...and know of OTHERS who can..doesn't mean EVERYONE can.
    Yes, I am aware of this and, yes, I do help new players. However, gold sinks by their very nature are the best way to help new players. The issue with the MBs, and why things are expensive, is generally because of monopolies or near monopolies. This rises the prices of things across the board. Trade wars lower this and help new players acquire the things they need for less gil in general. As I said, crafters get gil capped and they drop out of the market because there's no point. Thereby eliminating competition and allowing more monopolies to flourish. Crafters who are battling each other for the sell will drive down those prices.
    (6)

  2. #2
    Player NephthysVasudan's Avatar
    Join Date
    Sep 2017
    Location
    Ul'Dah
    Posts
    1,091
    Character
    Nephthys Yamada
    World
    Adamantoise
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Alisi View Post
    Yes, I am aware of this and, yes, I do help new players. However, gold sinks by their very nature are the best way to help new players. The issue with the MBs, and why things are expensive, is generally because of monopolies or near monopolies. This rises the prices of things across the board. Trade wars lower this and help new players acquire the things they need for less gil in general. As I said, crafters get gil capped and they drop out of the market because there's no point. Thereby eliminating competition and allowing more monopolies to flourish. Crafters who are battling each other for the sell will drive down those prices.
    I don't think you quite got my message...but oh well. (New Gold Sinks hurt new players because they aren't well off to start off with)
    (10)

  3. #3
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,072
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by NephthysVasudan View Post
    I don't think you quite got my message...but oh well. (New Gold Sinks hurt new players because they aren't well off to start off with)
    Optional gold sinks (things that remove gil from the game) actually help new players. When gil is deleted from the game there are less people with lots of gil, prices on the MB go down and new players with little gil can afford stuff on the MB better.
    (12)
    Graphics
    MSQ
    Viper

  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Alisi View Post
    The issue with the MBs, and why things are expensive, is generally because of monopolies or near monopolies. This rises the prices of things across the board.
    I.e. you need more people to do that content, more MB space for retainers and less different products, because every product represents its own market.

    The better idea here is not to get the people who are gil capped back into the market (they're only a handful anyway), but rather to make people who simply haven't bothered with crafting/gathering so far bother with it (because that's a metric ton of people), either by making it more accessible or enhancing gameplay. Consolidating materials would also help, as it reduces the amount of markets. Here on Balmung, price inflation is pretty much a non-issue, but we're also the highest populated server, likely with the most crafters to match.

    As a bonus of that, if more people were to pick up crafting, there'd be a lower demand for crafted goods, as more people could afford it to make them themselves, thereby reducing the amount of purchases and further driving prices down.

    It would also greatly help if exclusive gathered/crafted items were available via other means, such as gil vendors. That way, buying them does not shift money around in the playerbase, but removes it entirely. The people engaging in that content would simply save themselves the cost, which is still a benefit - and if they can sell lower than the vendor price, they can still sell to other players, too.

    Now those would be some very effective changes. I get the feel they're better off posted in the "unpopular opinion" thread, though, as they don't benefit the rich people at all.
    (5)

  5. #5
    Player
    Alisi's Avatar
    Join Date
    Apr 2015
    Posts
    642
    Character
    Tempest Deep
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Zojha View Post
    Now those would be some very effective changes. I get the feel they're better off posted in the "unpopular opinion" thread, though, as they don't benefit the rich people at all.
    My aim is not to benefit the rich. Simply to help other people break into the MB. People will buy exclusive gil mounts/minions/etc. because they are exclusive and people like having exclusive things. It would also help getting new people into crafting because crafting/gathering are the only real effective way to amass gil in the game. However, I don't think my idea would be the end all, be all. I think a combo of things (your ideas and mine, and others) would help the situation. I was just throwing it out there to get people talking.
    (1)

  6. #6
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Alisi View Post
    Yes, I am aware of this and, yes, I do help new players. However, gold sinks by their very nature are the best way to help new players. The issue with the MBs, and why things are expensive, is generally because of monopolies or near monopolies. This rises the prices of things across the board. Trade wars lower this and help new players acquire the things they need for less gil in general. As I said, crafters get gil capped and they drop out of the market because there's no point. Thereby eliminating competition and allowing more monopolies to flourish. Crafters who are battling each other for the sell will drive down those prices.
    IME, gold as nks hurt new players, not help.
    (0)