Quote Originally Posted by Alisi View Post
I love the game, SE. No disrespect, but this game badly need actual gold sinks. As it stands, the only real gold sinks worth anything is housing. With the growing player base, that simply isn't enough (by a fair amount) anymore. Most players can afford housing and, because they're limited and based on luck, they will only continue to rile the community up. This issue will never go away.

Gil is far too easy to come by and there is nothing outside of housing to really spend it on. This is the particular bane of the crafter/gatherers. I know many people who are gil capped -- some on multiple characters with their retainers capped as well. These people then drop out of the market altogether because there's no real point after getting capped.

We need NPC's that sell exclusive mounts, minions, glam, etc. for exorbitant amounts of gil to act as a gold sink and balance things out. I'm talking big amounts: 250m, 500m, or even 750m. People will buy them.

Now, I hear people saying "but Tempest, I just barely saved up for a house. How can I afford a 750m mount?" You probably won't be able to, not for a while. But MMOs NEED gold sinks to combat inflation. It'll benefit the markets across the board. It'll draw those end game crafters/gatherers who stopped making and selling stuff back, which will drop prices so you don't have to pay as much for those pots or food (warring crafters = price drops.) It'll also take some pressure off the housing situation. Housing is the only status symbol in the game, really. People aim for that because there isn't any choice.

Please at least consider it SE. Please! ;=;
I agree that real Gil sinks would be ideal, but I don't think your approach is the right one. Truly effective Gil sinks target significant majorities of the player base, rather than small minorities of super-wealthy players. Instead, I'd advise adding higher taxes on the Market Boards, significantly higher Teleport costs, moderately higher repair costs, and across-the-board significant increases for everything sold by NPCs.

That said, as an aside, this probably wouldn't solve the problem of the more profit-oriented omnicrafters capping out on Gil. There's relatively little that can be done there, because they'll always bring in Gil faster than they spend it, if they're trying to earn money. Anyone hitting the Gil cap and growing frustrated should really look in the mirror and ask themselves why in Eorzea they continue to craft for profit when there's no more need for it.