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  1. #1
    Player
    ArcaviusGreyashe's Avatar
    Join Date
    Jul 2014
    Posts
    905
    Character
    Sikah'to Tahqa
    World
    Ragnarok
    Main Class
    Gladiator Lv 100
    It still seems to me like another "I want exclusive things that other people don't get", disguised behind "I want to shift the economy", from that last message, Alisi... I won't say it showed your true colour, but...

    There's no "rare" mount in this game, except from PvP ones, because eventually, you'll be able to farm anything, even if you're a low tier PvE player, simply because of unsynch. sure, you'll say "it's the same for a mount that'll cost 500M, you'll get it in time", but it's not even true. For the most players that have less than 20M, or less than 50M, and, from my point of view, they are plenty, 500M is simply a straight "no". Even if the mount is fantastic, because we use that money, be it for glamour, for PvE, for everything. I know, I know, "once gold sinks will be in place, the prices will drop down". Sure. Yipee. We'll still get, let's say, 1M a week. Just 500 weeks, aka 10 years, to get the first mount of the gold sinks, that are, as you said, pocket money for those crafters that won't even get back to MB after they got their 500M back in two weeks \o/

    Exclusive stuff is bad, because it's the root of jealousy and so on, and we get quite enough of that already so we don't need another reason for it. Plus, if you want exclusive stuff, well. You already got blue crafter/gatherer stuff, that are some really great glamours, so congratulations.
    (4)
    Last edited by ArcaviusGreyashe; 02-19-2018 at 12:39 AM.

  2. #2
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,002
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    Quote Originally Posted by Alisi View Post
    I love the game, SE. No disrespect, but this game badly need actual gold sinks. As it stands, the only real gold sinks worth anything is housing. (snip)

    Gil is far too easy to come by and there is nothing outside of housing to really spend it on. This is the particular bane of the crafter/gatherers. (snip)

    We need NPC's that sell exclusive mounts, minions, glam, etc. for exorbitant amounts of gil to act as a gold sink and balance things out. (snip)
    A lot of MMOs have repairing be a gold sink, as well as using plat to buy tokens for monthly subs.

    Personally I don't have a lot of gil (most I even had was 500k which I used to buy an apartment) so I can't imagine ever being at gil cap.

    What about putting it back into the market with buying things from the MB for crafting? I understand if you're not a crafter ... hm.

    Giving to others might be nice too. I've seen people to fun things like games where you find them through hints and get money.
    (1)

  3. #3
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Its good that gil means nothing, it makes gilsellers less of an issue.

    Gil is allowed to be nothing in this game. The real currency is tomestones etc, and because of the weekly caps SE ensures everyone is as rich or as poor as each other.

    We don't want to go back to FF11 times where we defeat bosses for crafting materials and having to farm/mine/fish for a month to be able to afford the rest of the materials or to just go to the AH/Market Board to just buy the final crafted item.

    Its also worth pointing out that FF14 has had an inflation problem before, and everyones gil was reduced from 1.x to 2.0 to a 1/10th of the gil they had.

    That said, rich players should be encouraged to "reinvest" their gil

    Charge players a weekly rent for their Housing
    Charge players a weekly fee to use retainers
    Actually have some decent gambling halls in the Gold Saucer
    Add loot boxes lol

    That would be a start.
    (0)

  4. #4
    Player
    Alisi's Avatar
    Join Date
    Apr 2015
    Posts
    642
    Character
    Tempest Deep
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Altanas View Post
    Charge players a weekly rent for their Housing
    This would hurt people who save up just enough to buy the house and wouldn't really touch those with a lot of gil. =/
    (3)

  5. #5
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    A gold sink is a gold sink only if:
    1) It is constant.
    2) It is comparable (or greater) than the new gold generated.

    Failure to do that leads to nothing but causing even greater ravine between the rich and the poor. The rich will still be rich (and actually richer, since they will reach the cap while having more stuff to show off) while the poor will be even poorer, because they will spend an exorbitant amount of money on something that won't progress them.

    In other words, selling anything that is not a consumable is NEVER a gold sink. What is a gold sink is the market board tax, since you HAVE to spend money on it whenever using the market board. But that gold sink, on the other hand, is too low to compete against the increase in gold. And it's not even possible to sell many things on the market board in the first place. Teleportation is also a gold sink, but it is also extremely small. Repairing...the same. Glamour prisms would be gold sinks if not for the fact that they're not bought with gil. Though even if they were, they'd be inefficient as well.

    What could be an efficient gold sink?! A non-avoidable tax every week/month that cuts the amount of gil a person have by 10% or so. Period. It would instantly cut the gil in the game by 10% every single week. And what's more important, the less someone would have the less they would "lose" and the less effort there would be to regain those 10%'s. As a result, the gil in the game would fluctuate towards a certain average and stay at it, based on how much gil can be generated over time. The drawback?! Other than players getting angry cause most wouldn't see the good side of it, more players would be inclined to buy gold from gold sellers.

    Another way to deal with inflation is...remove gold generation. Leave it only on one-time quests. Remove the ability to sell anything at all to the NPC. Then remove the gold sinks. Have players that want to get gold, get it from other players that have it. Then monitor it. If there is not enough gold in circulation, organize a buy-out event where NPC for a limited time are looking for certain items and pay gil for them. This way, not only gold sellers will need to actually support the market if they will want to actually get gold, but also the gold hoarding is going to be less likely, since players will be forced to actually use the market board actively. Crafting items, even low ones, should become more valuable and actually useful too.

    However, these are pretty extreme view points and as such...no developer is likely to do them. People would complain about how they're playing an RPG, as a hero, not a life/market simulator...so yeah. Don't expect actual gold sinks in this or any other game.
    (4)

  6. #6
    Player
    Marcellus_Cassius's Avatar
    Join Date
    Jun 2011
    Posts
    318
    Character
    Marcellus Cassius
    World
    Hyperion
    Main Class
    Warrior Lv 70
    Gating expensive mats to an NPC may affect the consumer negatively.

    I was thinking something a bit more modest....like...


    EDIT: Needs special Magi-Tek super expensive fuel to run, there's your constant.
    (0)
    Last edited by Marcellus_Cassius; 02-19-2018 at 01:30 AM.

  7. #7
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    I am extremely pro-gil sinks.
    I mean sure, add your overpriced mounts as well but the thing we need more than lump-sum sinks is constant expenditures.
    Currently off the top of my head I can only think of 4 "true" gil sinks.
    1. Marketboard tax (probably the biggest contributor).
    2. Teleport
    3. Repairs
    4. Housing

    Example would be to toss some crafting materials on NPCs as NPC-only items. 1.0 did this well, by putting mats such as Coke, Potash etc only obtainable for 50k from a vendor. This effectively forced that amount of gil out of the economy every time someone crafted something.
    Increase repair costs (relaxing/lowering these costs was the wrong move).

    Another would be to add a gil cost to melding.

    Housing and 1-time purchases are fine to get rid of lump sums but they do nothing to keep the value of gil down..
    A 750 mil mount? No worries.. Mr. Cappedgil can probably make that back in a few weeks / months.
    (9)
    Last edited by Altena; 02-19-2018 at 01:04 AM.

  8. #8
    Player
    Alisi's Avatar
    Join Date
    Apr 2015
    Posts
    642
    Character
    Tempest Deep
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Altena View Post
    Example would be to toss some crafting materials on NPCs as NPC-only items. 1.0 did this well, by putting mats such as Coke, Potash etc only obtainable for 50k from a vendor. This effectively forced that amount of gil out of the economy every time someone crafted something.
    Increase repair costs (relaxing/lowering these costs was the wrong move).
    I'm all for this. Like make blood pepper a vendor item or add more craftable mounts that require items from NPCs (that cost a lot.)
    (3)

  9. #9
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,416
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    It would have to be a constant gold sink. And even then the people you are trying to affect are literally untouchable.

    There could be a gil tax, but then there are questions to where is it taxing on you, does it tax your retainers as well, or you as a whole, how much of a tax.


    If the rich are getting richer, isnt that similar to real life?

    And why do you have a problem with how much gil someone has? As long as they earned it fair and square who cares how much they have.
    (1)

  10. #10
    Player
    Youkulm's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    848
    Character
    Arle Egress
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Have to agree with OP. This game has badly needed gold sinks for years. Housing was never enough, not even when the prices were a lot higher than they are now. It's clear they intended it to be a gil sink based on how older/richer worlds houses cost so much more.

    They could always just do what they did at the start of 2.0. Chop everyone's gil down to size... Gil sink would be better though. The amount of people with max gil on each retainer is staggering.

    Like Derio said above me though, it would need to be more than just static mount/minion purchases for high prices. It would have to be more consistent along the lines of gear repair. Gear repair also wouldn't work in the long run though as you can circumvent the cost by repairing it yourself ( what almost anyone who crafts does anyway ). I wouldn't even know what to suggest that wouldn't harm new players ( repairs/teleports ) aside from optional Mounts/Minions/Glamour and so forth.
    (2)
    Last edited by Youkulm; 02-19-2018 at 01:32 AM.
    Quote Originally Posted by Hundred View Post
    These forums are so melodramatic I feel like I'm watching a latin soap opera.
    Any moment now it will be revealed that WHM is cheating on SCH with MNK after having had DRG's baby and DRG is WHM's cousin who is already married to PLD.

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