Quote Originally Posted by Dzian View Post
Generally speaking I do think there should be more rarity and exclusivity in a lot of stuff within all aspects of the game. Making everything so easily obtainable destroys all forms of rarity, prestige and even value.
You missunderstood me a little there - maybe I didnt express myself to well in that regard, sorry!
You do make good points, but non of those are the exclusivity I was arguing against nor the one the OP proposed - you're arguing for more exclusivity thats mainly locked by effort or skill, much like the current PvP-gear-tournament-gear is (or the current raid gear/mount - yes, yes, I know, thats debatable, based on how difficult the current last tier of the raid-cycle is).
The OP was arguing for time-esclusive-items, aka: Items from the events being lost forever to someone who didnt do the event back then. Thats the point where I have to ask "But why?"
Its not like you really had to do anything difficult at all to get those items - a 15-minute-quest, maybe some repeatable quests, a minigame, an event-dungeon or just buying the stuff for gil... The "difficult" part for someone who starts playing now is that they missed the time-frame to do all of that and are now locked out of getting those items forever. And its not making anyones Songbird-Outfit look better that someone who got the game last christmas cant wear it.

All your examples are something the person who just bought the game could still achieve if they put their mind to it - making the mounts rarer (I'm not sure if thats a good idea - unsyched is keeping this content alive and you had your time being special with a Phoenix-mount, now you can be special if you get a Shinryu-dog - considering how easy Byakko is...) or adding rare drops to PotD are all things the new guy could achieve. And they'd actually be achievments. Not "Congrats, you were subbed during those two weeks and clicked through a bit of dialouge! Here! Have this mount!"

For all I care: Lock more stuff behind difficult content in the game, to make it exclusive and rare! But if you do that, keep it in the game for people to achieve at a later time!
I'm not a fan on how the Feast-rewards are handled there either, but since thats a tournament... I can understand having new rewards all the time. Didnt they introduce a token-system or something like that though?