So after the couple changes to mnk i was curious what the opener is now. I have not done much end game with mnk yet so i want to get a good opener and rotation suggestion. Yes i know they have their combos but more of what ogcd used first....
So after the couple changes to mnk i was curious what the opener is now. I have not done much end game with mnk yet so i want to get a good opener and rotation suggestion. Yes i know they have their combos but more of what ogcd used first....
I think it depends a bit on if you're using pots or not, but with good RNG I've been able to hit over 11k on my opener using:
Wind Tackle > Demolish > Riddle of Wind > Dragon Kick > Fists of Fire > Twin Snakes > Snap Punch > Riddle of Fire > Bootshine > Forbidden Chakra > Brotherhood > True Strike > Howling Fist > Elixir Field > Demolish > Steel Peak > Dragon Kick > Twin Snakes > Demolish > Bootshine > True Strike > Tornado Kick > Snap Punch > Perfect Balance > Snap Punch > Snap Punch > Dragon Kick > Twin Snakes > Demolish
There's probably some cleaning up I can do here. Debating using Snap Punch for my first GCD after tackling in so that I don't have to Demolish back to back under RoF, but not sure if that will be a net increase or not.
Interesting start, suppose that means you need to have your stance ready for Demolish, but it seems like a good one. RoW must be good now for that to be the first one and not Fire Fist
Yeah.
Starting with Riddle of Wind lets me have Perfect Balance available to use after Tornado Kick. Though I'm still testing some things out. It seems to depend on if that Tornado Kick is critical hit or not to determine if it's worth using up a Perfect Balance there since your damage will drop for a few GCDs while you're rebuilding Greased Lightning.
Nothing changed, starting in fists oft fire, using perfect balance to stack greased lightning and avoiding Tornado kick as much as possible is still the most efficient way
This. The only thing that has changed in the opener is that you want to weave in Brotherhood before FC considering that we benefit from the 5% now.
Also, Tornado Kick > PB is always a DPS loss and not worth it under any circumstance.
If you want to use pb as a DPS cooldown, use some true strikes in the duration. But even this is just a minor increase
So tornado was and still remains a finisher move on a boss about gone or dead?
Also which stance do you form shift into?
this is incorrect. the value of an OGCD generated stack of GL outweighs the downtime, so long as tornado kick is used right before a GL-generating GCD, meaning your downtime is a single stance sequence. the loss of DPS in that sequence is somewhere between 50 and 100 potency (depending on which skills you execute in that sequence), which is significantly less than the value gained off of the tornado kick (429 potency with GL3). Even considering the 5% loss on any GCDs executed during fist of wind and the 5% speed reduction from the lack of a GL stack, the net loss still falls far short of the net gain.
Monks should be aiming to execute tornado kick once every 30 seconds, roughly, right before a GL-generating GCD, and using wind tackle A.S.A.P. If you use PB as a DPS ability (which it absolutely can be with the new cooldown), then you'd want to stagger PB to be 10 seconds after shoulder tackle, allowing for a grand total of 4 tornado kicks within every 90-second block of a straight fight. (note that even in wind stance, shoulder tackle goes on cooldown after the FIRST execution, as the second one, riddle of wind, is a different ability in the game's coding and doesn't share a cooldown with wind tackle)
Taking all of this into account, the new opener is as follows (assuming optimal recast of 2.40) :
http://ffxivrotations.com/1cnj
Last edited by FoodAspectedPrimal; 02-17-2018 at 03:00 AM.
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