> Has 1 "normal" attack for job quests and open world. The job is meant to shine in light or full party content.
> Healing spells have combos.
> Uses TP for extra effects on healing combos (think of this as similar to MP and Dark Arts on Dark Knight).
> TP enhanced healing combos leave a residual "holy reflect" on a healed target.
> Holy reflect may deal damage or debuff when struck by an enemy (magic damage may also be reflected - raidwide might not be, or the potency would be lower).
> Healing combos enhanced by TP change the potency of these damage or debuffs left by holy reflect.
> Holy reflect shows up as a stack that powers up as a healing combo is followed.
> Stack lasts for a set amount of time.
> Holy reflect may become AoE in a very small radius (5y) with healed target in the center.
> Healing combos minimally effect healing potency or none at all.
> Holy reflect does not proc with overhealing or regens.
> Holy reflect damage counts as healer DPS (don't need people trying to face tank for extra damage from the reflect).
> May provide a very minimal regen effect as a trait based on the area around the healer (thinking 50 potency with a 10y or 15y range).
> Shielding causes the reflect damage to be lower (don't think I really needed this to be said, but it's there).
> Is neither shielding nor regen.
> May have 1 mitigation tool for raidwide damage (in the case of this healer and a white mage composition, there is a tool available).
Basically, healer designed to actively heal while still providing decent, consistent DPS when comboing heals. Since the combos don't really effect healing potency, healers have no fear for compensating for human error and suffering a loss of healing that could be readily felt.