Some stuff on this list seems to clash with what's hard-set in the template for healers. At the end of the day, you still need....

a standard heal (Cure, Physick, Benefic)
a big heal (Cure 2, Adloquium, Benefic 2)
an instant heal (Regen, Lustrate, Aspected Benefic)
a big instant heal (Tetragrammaton, Excogitation, Essential Dignity)
an AoE heal (Medica, Succor, Helios)
a big AoE heal (Medica 2, Indomitability, Aspected Helios)
a standard ground effect (Asylum, Sacred Soil, Collective Unconscious)
a job-exclusive personal buff (Presence of Mind, Rouse, Lightspeed)

and....

a basic damage component (Stone, Ruin/Broil, Malefic)
a primary dot (Aero, Bio, Combust)
a basic damage AoE (Holy, Miasma 2, Gravity)
a bigger damage AoE cd (Assize, Bane, Earthly Star)

and lastly....

a primary healing style (WHM = periodic healing, SCH = damage absorption, AST = style alternation)
a supplementary theme-based support system (WHM = extra healing, SCH = faerie healing, AST = card buffs)

Now you might be looking at it and thinking the analogies for Scholar might seem off, but that's because faerie healing kinda throws everything off so mathematicians are called in to balance Scholar healing rather than actual players getting a feel for what needs to be altered (like how their damage absorption effects are still worse than Astrologian damage absorption effects.)