I chose, focuses on buffing, channeled heals that add positive effects at the end of a full channel, which then combos into other (instant maybe) heals.


I chose, focuses on buffing, channeled heals that add positive effects at the end of a full channel, which then combos into other (instant maybe) heals.

can we have a healer with a giant hammer that gives defense buffs and offence buffs while being able to heal? (only defense or offence buffs) i know this is an old gimmick... but i love healers with giant hammers...


I don't think Black Mage approves though. It gets in the way of his unwanted pick-up lines.
Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

I think they could implement dancer as sort of an AOE healer focusing on buffs, debuffs, and hots. Similar to Lucio's speed/heal aura in overwatch, but with dances and performances.




Entirely too many choices. Need to narrow down the list.
I went with a buffing/debuffing HoT healer who heals via damage.
akin to a Chloromancer from Rift.




I didn't see the "Just make it a Dancer" option, so kind of had to go with what kind of healer I would like DNC to be. There are too many options, and some overlap. So basically, I would like DNC to have non-clunky stance dance mechanic that focuses on HoTs so they can do their thing.
I voted for the consumable casting thingy because I'd love to see a healer class that focused on making potions for powerful healing, buffing and debuffing. Basically a healer job class that's a well rounded jack of all trades type that relies on using less MP and more of a mixed combination of MP and TP .
Last edited by Soge01; 02-18-2018 at 07:51 AM.
Some stuff on this list seems to clash with what's hard-set in the template for healers. At the end of the day, you still need....
a standard heal (Cure, Physick, Benefic)
a big heal (Cure 2, Adloquium, Benefic 2)
an instant heal (Regen, Lustrate, Aspected Benefic)
a big instant heal (Tetragrammaton, Excogitation, Essential Dignity)
an AoE heal (Medica, Succor, Helios)
a big AoE heal (Medica 2, Indomitability, Aspected Helios)
a standard ground effect (Asylum, Sacred Soil, Collective Unconscious)
a job-exclusive personal buff (Presence of Mind, Rouse, Lightspeed)
and....
a basic damage component (Stone, Ruin/Broil, Malefic)
a primary dot (Aero, Bio, Combust)
a basic damage AoE (Holy, Miasma 2, Gravity)
a bigger damage AoE cd (Assize, Bane, Earthly Star)
and lastly....
a primary healing style (WHM = periodic healing, SCH = damage absorption, AST = style alternation)
a supplementary theme-based support system (WHM = extra healing, SCH = faerie healing, AST = card buffs)
Now you might be looking at it and thinking the analogies for Scholar might seem off, but that's because faerie healing kinda throws everything off so mathematicians are called in to balance Scholar healing rather than actual players getting a feel for what needs to be altered (like how their damage absorption effects are still worse than Astrologian damage absorption effects.)



What are these "main healing" and "off healing" you speak of?
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