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  1. #1
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Fhaerron View Post
    But people would QQ.

    There's already QQ in sigmascape because 'pure healers' are required to DPS.

    I'm pretty sure SE will never make a heal job that requires to 'DPS' or debuff enemies in order to heal the group. Healers beeing able to DPS will always be optional because you know the 'casuals' don't know how to press an extra DPS button while they are not healing and they wouldn't want to loose those players.
    While your usage of casuals implied you weren't outright saying all casual players but those who just plain don't fully apply themselves even in easy content, I should mention that I am a casual gamer and when I heal I also DPS when able.

    As for a debuff Healer, it'd be another form of support. Depending on the debuffs though said job would become a static staple, and we really need less of those.
    (0)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  2. #2
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    163
    Quote Originally Posted by Joe777 View Post
    While your usage of casuals implied you weren't outright saying all casual players but those who just plain don't fully apply themselves even in easy content, I should mention that I am a casual gamer and when I heal I also DPS when able.

    As for a debuff Healer, it'd be another form of support. Depending on the debuffs though said job would become a static staple, and we really need less of those.
    The main reason I dont heal any current expansion content, too many people whining that Im not dedicating the majority if my time pew pewing. Then turn around and complain because I dont have enough MP to heal their stupidity when they stand in bad so they end up dying. Healing is FFXIV is damned if you do, damned if you dont. So I just dont, and play summoner.
    (0)

  3. #3
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Canopia View Post
    The main reason I dont heal any current expansion content, too many people whining that Im not dedicating the majority if my time pew pewing. Then turn around and complain because I dont have enough MP to heal their stupidity when they stand in bad so they end up dying. Healing is FFXIV is damned if you do, damned if you dont. So I just dont, and play summoner.
    Whenever I heal I'll dps when I can and I heal as needed, but I try to minimize my MP consumption in the process so I can keep going rather than burn it all out unnecessarily and risk being unable to heal when I need to. If people have a problem with how I do things I will either alter if their concern has merit or ignore their whining if it does not and what I am doing is fine. I normally run easy content though so I don't often get those bad PUGs, but I feel for the people that do.
    (0)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  4. #4
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    638
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Fhaerron View Post
    There's already QQ in sigmascape because 'pure healers' are required to DPS.

    I'm pretty sure SE will never make a heal job that requires to 'DPS' or debuff enemies in order to heal the group. Healers beeing able to DPS will always be optional because you know the 'casuals' don't know how to press an extra DPS button while they are not healing and they wouldn't want to loose those players.
    Not again...
    (0)

  5. #5
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    4,002
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Pictomancer Lv 100
    Current Results
    Out of a total of 1,126 Votes!

    1st. Heals via damaging/draining enemy health: 104 votes

    2nd. Focuses on Debuffing: 82 votes

    3rd. Has heals that combo with each other like Weaponskill Combos: 73 votes

    4th. Has heals that have/add negative effects to enemies (Damage, Debuffs, etc): 66 votes

    5th. Focuses on Buffing: 59 votes

    6th. Has heals that have/add positive effects to their targets (Buffs): 52 votes

    7th-8th. Focuses on DPSing: 48 votes

    7th-8th. Heals with quicker but weaker burst heals: 48 votes

    9th-10th. Focuses on Heal-over-Time effects: 47 votes

    9th-10th. Can Recover other's Resources (MP and/or TP): 47 votes

    11th-12th. Has a Stance-Switching Mechanic that affects their skills: 45 votes

    11th-12th. Damages primarily via Burst Damage: 45 votes

    13th. Heals via Channeled heals (links to and heals a selected target(s), continously): 40 votes

    14th. Heals primarily with off-Global-Cooldown abilites: 38 votes

    15th. Has a Mechanic that mixes other skills for varied effects: 35 votes

    16th-17th. Has a Mechanic that revolves around using and maintaining a resource meter/bar: 34 votes

    16th-17th. Damages primarily via Damage-over-Time effects: 34 votes

    18th. Focuses on Main Healing: 27 votes

    19th-21st. Focuses on Off Healing: 26 votes

    19th-21st. Focuses on Burst Heals: 26 votes

    19th-21st. Has a Mechanic that involves holding/charging a skill to strength it or change its effect: 26 votes

    22nd-23rd. Focuses on Mitigating/Shielding damage: 19 votes

    22nd-23rd. Heals with stronger but slower burst heals: 19 votes

    24th. Has a Mechanic that mixes other skills for varied effects: 18 votes

    25th. Heals via consumable items or uses them as a casting cost: 17 votes

    26th. Has a Mechanic that revolves around using and maintaining a set number of resource stacks: 12 votes

    27th. Something Not Listed: 11 votes

    28th. Has a Pet Mechanic: 10 votes

    29th-30th. Heals based off percentages: 9 votes

    29th-30th. Has a Mechanic that involves RNG: 9 votes
    (0)

  6. #6
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Mimilu View Post
    ...
    15th. Has a Mechanic that mixes other skills for varied effects: 35 votes
    ...
    24th. Has a Mechanic that mixes other skills for varied effects: 18 votes

    ...
    You have this one twice in the poll.
    (1)

  7. #7
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    This poll is no longer create a Healer, at this point it has become create a DPS that can support the group.
    (5)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  8. #8
    Player
    Hestzhyen's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    I want to do something a little more than play whack-a-mole every few seconds when I heal. If SE could make it work somehow, they could fuse NIN, AST, and WHM together to create something different than what we have now... but the way fights are designed, you want to have those burst heals readily available. Not to mention that comboing heals to get your big one in time for the buster means you're not DPSing or buffing/debuffing, which means you probably aren't a useful as the other three jobs.

    I want a debuff focused healer but debuffs just aren't that useful in this game. Bosses ignore everything except type damage vuln ups. :c
    (0)

  9. #9
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    I think the requests for a debuff healer is more to counter AST.

    The HP drain thing was a mechanic of a popular WoW healer, and there was that Necromancer healer thread a while ago that made some really good cases for it.

    I voted for a debuff and stance dancing main healer. Basically, what I assume DNC could become.

    But, screw meta if it means things grow increasingly stagnant for the role instead of giving us more styles to tool around with.
    (1)

  10. #10
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    > Has 1 "normal" attack for job quests and open world. The job is meant to shine in light or full party content.
    > Healing spells have combos.
    > Uses TP for extra effects on healing combos (think of this as similar to MP and Dark Arts on Dark Knight).
    > TP enhanced healing combos leave a residual "holy reflect" on a healed target.
    > Holy reflect may deal damage or debuff when struck by an enemy (magic damage may also be reflected - raidwide might not be, or the potency would be lower).
    > Healing combos enhanced by TP change the potency of these damage or debuffs left by holy reflect.
    > Holy reflect shows up as a stack that powers up as a healing combo is followed.
    > Stack lasts for a set amount of time.
    > Holy reflect may become AoE in a very small radius (5y) with healed target in the center.
    > Healing combos minimally effect healing potency or none at all.
    > Holy reflect does not proc with overhealing or regens.
    > Holy reflect damage counts as healer DPS (don't need people trying to face tank for extra damage from the reflect).
    > May provide a very minimal regen effect as a trait based on the area around the healer (thinking 50 potency with a 10y or 15y range).
    > Shielding causes the reflect damage to be lower (don't think I really needed this to be said, but it's there).
    > Is neither shielding nor regen.
    > May have 1 mitigation tool for raidwide damage (in the case of this healer and a white mage composition, there is a tool available).

    Basically, healer designed to actively heal while still providing decent, consistent DPS when comboing heals. Since the combos don't really effect healing potency, healers have no fear for compensating for human error and suffering a loss of healing that could be readily felt.
    (1)
    Last edited by JunseiKei; 02-17-2018 at 12:18 AM. Reason: Corrected an incorrect word.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

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