Create the next Healer you would like to see added to Final Fantasy XIV using 1 to 5 of the traits listed...
For fun. >///u///>
I want to see what things people would like to see in a new healer.
Create the next Healer you would like to see added to Final Fantasy XIV using 1 to 5 of the traits listed...
For fun. >///u///>
I want to see what things people would like to see in a new healer.
Burst damage, burst heals, and debuffing. I want SCH, WHM, and BLM to have a baby. Mixing skills for various effects (like mudra, I imagine?) sounds fun, too. That could be its gimmick.
And it could work great for dancer... ;P
Last edited by Keydah; 02-16-2018 at 03:16 AM.
There is no apostrophe in Au Ra.
Stop adding one three years later.
Current Results
Out of a total of 408 Votes
1st. Heals via damaging/draining enemy health: 33 votes
2nd. Focuses on Debuffing: 29 votes
3rd. Has heals that have/add negative effects to enemies (Damage, Debuffs, etc): 28 votes
4th-5th. Focuses on Buffing: 23 votes
4th-5th. Has heals that combo with each other like Weaponskill Combos: 23 votes
6th-7th. Focuses on Heal-over-Time effects: 22 votes
6th-7th. Can Recover other's Resources (MP and/or TP): 22 votes
8th-9th. Focuses on DPSing: 19 votes
8th-9th. Heals with quicker but weaker burst heals: 19 votes
10th. Has heals that have/add positive effects to their targets (Buffs): 18 votes
11th. Damages primarily via Damage-over-Time effects: 16 votes
12th. Has a Stance-Switching Mechanic that affects their skills: 15 votes
13th-15th. Heals via Channeled heals (links to and heals a selected target(s), continously): 14 votes
13th-15th. Has a Mechanic that revolves around using and maintaining a resource meter/bar: 14 votes
13th-15th. Has a Mechanic that mixes other skills for varied effects: 14 votes
16th-17th. Heals primarily with off-Global-Cooldown abilites: 12 votes
16th-17th. Damages primarily via Burst Damage: 12 votes
18th. Focuses on Burst Heals: 11 votes
19th. Heals with stronger but slower burst heals: 10 votes
20th. Focuses on Off Healing: 9 votes
21st. Focuses on Main Healing: 7 votes
22nd. Heals via consumable items or uses them as a casting cost: 6 votes
23rd-26th. Focuses on Mitigating/Shielding damage: 5 votes
23rd-26th. Has a Mechanic that involves holding/charging a skill to strength it or change its effect: 5 votes
23rd-26th. Has a Mechanic that involves RNG: 5 votes
23rd-26th. Something Not Listed: 5 votes
27th-28th. Has a Mechanic that revolves around using and maintaining a set number of resource stacks: 4 votes
27th-28th. Has a Mechanic that mixes other skills for varied effects: 4 votes
29th. Has a Pet Mechanic: 3 votes
30th. Heals based off percentages: 1 votes
I think a Healer focused on debuffing would be a nice addition. However, it might upset the balance of Healers. Of course, that also assumes there is a debuff said Healer would get that is unique to it.
Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.
Anything will upset the tank and healer balance. Honestly, I'm tired of raiding getting in the way of fun, interesting job design.
What I meant is the balance between the Healers in the eyes of the meta. Basically which of the Healers has more to offer utility-wise than the others. If a Healer is capable of providing potent, useful debuffs no other job can then that Healer is going to become a staple to Savage content statics, leaving less room for the other Healers to shine. It's like right now how DRK is constantly being ragged on for its lack of unique utility compared to PLD and WAR.
Naturally, casual players and easy content won't care about it, but that doesn't change the fact that it'd get special treatment and be the most desired job.
Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.
I say **** the meta. Raiders need to stop ruining games.What I meant is the balance between the Healers in the eyes of the meta. Basically which of the Healers has more to offer utility-wise than the others. If a Healer is capable of providing potent, useful debuffs no other job can then that Healer is going to become a staple to Savage content statics, leaving less room for the other Healers to shine. It's like right now how DRK is constantly being ragged on for its lack of unique utility compared to PLD and WAR.
Naturally, casual players and easy content won't care about it, but that doesn't change the fact that it'd get special treatment and be the most desired job.
"Meta" can't be ignored to make a good game. But it needs not be. If you need to achieve a 1000, you can do so by 100+900, 500+500, 813+107+80...and countless other combinations. It does require time and effort, but balancing vastly different jobs is most certainly possible. The developers just don't want to do that. Yoshida specifically, openly and literally admitted to simplifying the game because it makes it easier to balance. He didn't even try to make excuses that more variety cannot be balanced. Just that it requires more effort and they don't want that.
Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.
But people would QQ.
There's already QQ in sigmascape because 'pure healers' are required to DPS.
I'm pretty sure SE will never make a heal job that requires to 'DPS' or debuff enemies in order to heal the group. Healers beeing able to DPS will always be optional because you know the 'casuals' don't know how to press an extra DPS button while they are not healing and they wouldn't want to loose those players.
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