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  1. #1
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100

    [Poll] Create a Healer

    Create the next Healer you would like to see added to Final Fantasy XIV using 1 to 5 of the traits listed...

    For fun. >///u///>
    I want to see what things people would like to see in a new healer.
    (3)

  2. #2
    Player
    Keydah's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    616
    Character
    Ximena Reign
    World
    Zalera
    Main Class
    Scholar Lv 71
    Burst damage, burst heals, and debuffing. I want SCH, WHM, and BLM to have a baby. Mixing skills for various effects (like mudra, I imagine?) sounds fun, too. That could be its gimmick.

    And it could work great for dancer... ;P
    (3)
    Last edited by Keydah; 02-16-2018 at 03:16 AM.
    There is no apostrophe in Au Ra.
    Stop adding one three years later.

  3. #3
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Current Results

    Out of a total of 408 Votes

    1st. Heals via damaging/draining enemy health: 33 votes

    2nd. Focuses on Debuffing: 29 votes

    3rd. Has heals that have/add negative effects to enemies (Damage, Debuffs, etc): 28 votes

    4th-5th. Focuses on Buffing: 23 votes

    4th-5th. Has heals that combo with each other like Weaponskill Combos: 23 votes

    6th-7th. Focuses on Heal-over-Time effects: 22 votes

    6th-7th. Can Recover other's Resources (MP and/or TP): 22 votes

    8th-9th. Focuses on DPSing: 19 votes

    8th-9th. Heals with quicker but weaker burst heals: 19 votes

    10th. Has heals that have/add positive effects to their targets (Buffs): 18 votes

    11th. Damages primarily via Damage-over-Time effects: 16 votes

    12th. Has a Stance-Switching Mechanic that affects their skills: 15 votes

    13th-15th. Heals via Channeled heals (links to and heals a selected target(s), continously): 14 votes

    13th-15th. Has a Mechanic that revolves around using and maintaining a resource meter/bar: 14 votes

    13th-15th. Has a Mechanic that mixes other skills for varied effects: 14 votes

    16th-17th. Heals primarily with off-Global-Cooldown abilites: 12 votes

    16th-17th. Damages primarily via Burst Damage: 12 votes

    18th. Focuses on Burst Heals: 11 votes

    19th. Heals with stronger but slower burst heals: 10 votes

    20th. Focuses on Off Healing: 9 votes

    21st. Focuses on Main Healing: 7 votes

    22nd. Heals via consumable items or uses them as a casting cost: 6 votes

    23rd-26th. Focuses on Mitigating/Shielding damage: 5 votes

    23rd-26th. Has a Mechanic that involves holding/charging a skill to strength it or change its effect: 5 votes

    23rd-26th. Has a Mechanic that involves RNG: 5 votes

    23rd-26th. Something Not Listed: 5 votes

    27th-28th. Has a Mechanic that revolves around using and maintaining a set number of resource stacks: 4 votes

    27th-28th. Has a Mechanic that mixes other skills for varied effects: 4 votes

    29th. Has a Pet Mechanic: 3 votes

    30th. Heals based off percentages: 1 votes
    (0)

  4. #4
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    I think a Healer focused on debuffing would be a nice addition. However, it might upset the balance of Healers. Of course, that also assumes there is a debuff said Healer would get that is unique to it.
    (0)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  5. #5
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Joe777 View Post
    I think a Healer focused on debuffing would be a nice addition. However, it might upset the balance of Healers. Of course, that also assumes there is a debuff said Healer would get that is unique to it.
    Anything will upset the tank and healer balance. Honestly, I'm tired of raiding getting in the way of fun, interesting job design.
    (0)

  6. #6
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Ayer2015 View Post
    Anything will upset the tank and healer balance. Honestly, I'm tired of raiding getting in the way of fun, interesting job design.
    What I meant is the balance between the Healers in the eyes of the meta. Basically which of the Healers has more to offer utility-wise than the others. If a Healer is capable of providing potent, useful debuffs no other job can then that Healer is going to become a staple to Savage content statics, leaving less room for the other Healers to shine. It's like right now how DRK is constantly being ragged on for its lack of unique utility compared to PLD and WAR.

    Naturally, casual players and easy content won't care about it, but that doesn't change the fact that it'd get special treatment and be the most desired job.
    (0)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  7. #7
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Joe777 View Post
    What I meant is the balance between the Healers in the eyes of the meta. Basically which of the Healers has more to offer utility-wise than the others. If a Healer is capable of providing potent, useful debuffs no other job can then that Healer is going to become a staple to Savage content statics, leaving less room for the other Healers to shine. It's like right now how DRK is constantly being ragged on for its lack of unique utility compared to PLD and WAR.

    Naturally, casual players and easy content won't care about it, but that doesn't change the fact that it'd get special treatment and be the most desired job.
    I say **** the meta. Raiders need to stop ruining games.
    (0)

  8. #8
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Ayer2015 View Post
    I say **** the meta. Raiders need to stop ruining games.
    "Meta" can't be ignored to make a good game. But it needs not be. If you need to achieve a 1000, you can do so by 100+900, 500+500, 813+107+80...and countless other combinations. It does require time and effort, but balancing vastly different jobs is most certainly possible. The developers just don't want to do that. Yoshida specifically, openly and literally admitted to simplifying the game because it makes it easier to balance. He didn't even try to make excuses that more variety cannot be balanced. Just that it requires more effort and they don't want that.
    (2)

  9. #9
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Ayer2015 View Post
    I say **** the meta. Raiders need to stop ruining games.
    Every game has different players. Like 2 sides of the same coin, there will always be the casual and the hardcore. We may not get along, but neither side ruins the actual games.
    (2)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  10. #10
    Player
    Fhaerron's Avatar
    Join Date
    Apr 2017
    Posts
    1,032
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Joe777 View Post
    I think a Healer focused on debuffing would be a nice addition. However, it might upset the balance of Healers. Of course, that also assumes there is a debuff said Healer would get that is unique to it.
    But people would QQ.

    There's already QQ in sigmascape because 'pure healers' are required to DPS.

    I'm pretty sure SE will never make a heal job that requires to 'DPS' or debuff enemies in order to heal the group. Healers beeing able to DPS will always be optional because you know the 'casuals' don't know how to press an extra DPS button while they are not healing and they wouldn't want to loose those players.
    (0)

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