Create the next Healer you would like to see added to Final Fantasy XIV using 1 to 5 of the traits listed...
For fun. >///u///>
I want to see what things people would like to see in a new healer.
Create the next Healer you would like to see added to Final Fantasy XIV using 1 to 5 of the traits listed...
For fun. >///u///>
I want to see what things people would like to see in a new healer.
Burst damage, burst heals, and debuffing. I want SCH, WHM, and BLM to have a baby. Mixing skills for various effects (like mudra, I imagine?) sounds fun, too. That could be its gimmick.
And it could work great for dancer... ;P
Last edited by Keydah; 02-16-2018 at 03:16 AM.
There is no apostrophe in Au Ra.
Stop adding one three years later.
Current Results
Out of a total of 408 Votes
1st. Heals via damaging/draining enemy health: 33 votes
2nd. Focuses on Debuffing: 29 votes
3rd. Has heals that have/add negative effects to enemies (Damage, Debuffs, etc): 28 votes
4th-5th. Focuses on Buffing: 23 votes
4th-5th. Has heals that combo with each other like Weaponskill Combos: 23 votes
6th-7th. Focuses on Heal-over-Time effects: 22 votes
6th-7th. Can Recover other's Resources (MP and/or TP): 22 votes
8th-9th. Focuses on DPSing: 19 votes
8th-9th. Heals with quicker but weaker burst heals: 19 votes
10th. Has heals that have/add positive effects to their targets (Buffs): 18 votes
11th. Damages primarily via Damage-over-Time effects: 16 votes
12th. Has a Stance-Switching Mechanic that affects their skills: 15 votes
13th-15th. Heals via Channeled heals (links to and heals a selected target(s), continously): 14 votes
13th-15th. Has a Mechanic that revolves around using and maintaining a resource meter/bar: 14 votes
13th-15th. Has a Mechanic that mixes other skills for varied effects: 14 votes
16th-17th. Heals primarily with off-Global-Cooldown abilites: 12 votes
16th-17th. Damages primarily via Burst Damage: 12 votes
18th. Focuses on Burst Heals: 11 votes
19th. Heals with stronger but slower burst heals: 10 votes
20th. Focuses on Off Healing: 9 votes
21st. Focuses on Main Healing: 7 votes
22nd. Heals via consumable items or uses them as a casting cost: 6 votes
23rd-26th. Focuses on Mitigating/Shielding damage: 5 votes
23rd-26th. Has a Mechanic that involves holding/charging a skill to strength it or change its effect: 5 votes
23rd-26th. Has a Mechanic that involves RNG: 5 votes
23rd-26th. Something Not Listed: 5 votes
27th-28th. Has a Mechanic that revolves around using and maintaining a set number of resource stacks: 4 votes
27th-28th. Has a Mechanic that mixes other skills for varied effects: 4 votes
29th. Has a Pet Mechanic: 3 votes
30th. Heals based off percentages: 1 votes
I think a Healer focused on debuffing would be a nice addition. However, it might upset the balance of Healers. Of course, that also assumes there is a debuff said Healer would get that is unique to it.
Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.
Current Results
Out of a total of 1,126 Votes!
1st. Heals via damaging/draining enemy health: 104 votes
2nd. Focuses on Debuffing: 82 votes
3rd. Has heals that combo with each other like Weaponskill Combos: 73 votes
4th. Has heals that have/add negative effects to enemies (Damage, Debuffs, etc): 66 votes
5th. Focuses on Buffing: 59 votes
6th. Has heals that have/add positive effects to their targets (Buffs): 52 votes
7th-8th. Focuses on DPSing: 48 votes
7th-8th. Heals with quicker but weaker burst heals: 48 votes
9th-10th. Focuses on Heal-over-Time effects: 47 votes
9th-10th. Can Recover other's Resources (MP and/or TP): 47 votes
11th-12th. Has a Stance-Switching Mechanic that affects their skills: 45 votes
11th-12th. Damages primarily via Burst Damage: 45 votes
13th. Heals via Channeled heals (links to and heals a selected target(s), continously): 40 votes
14th. Heals primarily with off-Global-Cooldown abilites: 38 votes
15th. Has a Mechanic that mixes other skills for varied effects: 35 votes
16th-17th. Has a Mechanic that revolves around using and maintaining a resource meter/bar: 34 votes
16th-17th. Damages primarily via Damage-over-Time effects: 34 votes
18th. Focuses on Main Healing: 27 votes
19th-21st. Focuses on Off Healing: 26 votes
19th-21st. Focuses on Burst Heals: 26 votes
19th-21st. Has a Mechanic that involves holding/charging a skill to strength it or change its effect: 26 votes
22nd-23rd. Focuses on Mitigating/Shielding damage: 19 votes
22nd-23rd. Heals with stronger but slower burst heals: 19 votes
24th. Has a Mechanic that mixes other skills for varied effects: 18 votes
25th. Heals via consumable items or uses them as a casting cost: 17 votes
26th. Has a Mechanic that revolves around using and maintaining a set number of resource stacks: 12 votes
27th. Something Not Listed: 11 votes
28th. Has a Pet Mechanic: 10 votes
29th-30th. Heals based off percentages: 9 votes
29th-30th. Has a Mechanic that involves RNG: 9 votes
This poll is no longer create a Healer, at this point it has become create a DPS that can support the group.
Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.
Anything will upset the tank and healer balance. Honestly, I'm tired of raiding getting in the way of fun, interesting job design.
What I meant is the balance between the Healers in the eyes of the meta. Basically which of the Healers has more to offer utility-wise than the others. If a Healer is capable of providing potent, useful debuffs no other job can then that Healer is going to become a staple to Savage content statics, leaving less room for the other Healers to shine. It's like right now how DRK is constantly being ragged on for its lack of unique utility compared to PLD and WAR.
Naturally, casual players and easy content won't care about it, but that doesn't change the fact that it'd get special treatment and be the most desired job.
Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.
I want to do something a little more than play whack-a-mole every few seconds when I heal. If SE could make it work somehow, they could fuse NIN, AST, and WHM together to create something different than what we have now... but the way fights are designed, you want to have those burst heals readily available. Not to mention that comboing heals to get your big one in time for the buster means you're not DPSing or buffing/debuffing, which means you probably aren't a useful as the other three jobs.
I want a debuff focused healer but debuffs just aren't that useful in this game. Bosses ignore everything except type damage vuln ups. :c
I think the requests for a debuff healer is more to counter AST.
The HP drain thing was a mechanic of a popular WoW healer, and there was that Necromancer healer thread a while ago that made some really good cases for it.
I voted for a debuff and stance dancing main healer. Basically, what I assume DNC could become.
But, screw meta if it means things grow increasingly stagnant for the role instead of giving us more styles to tool around with.
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