a double sword judge tank, well at least is a good dream ^^
a double sword judge tank, well at least is a good dream ^^
I might've laughed a little too hard at that, but probably because that's how I feel about any ideas of a job using a whip.
Hoplite job would be kinda interesting, especially since it'd probably be the first tank job with a story fully focused on both the role of defending, but also the importance of fighting as a team. Not as sure on the element of counterattack gameplay since that tends not to work so well in other games, but I'm sure the job dev team could pull something off on that.I haven't played all the final fantasy games so I don't know if this has been done before; but a Spartan-esque tank that uses a spear and shield. Strong pysical defenses that play of other melee jobs (defensive brotherhood type skill) and counter attack based design. Game needs more tanks before DPS and healers I'd say.
As for the "we need more tanks/healers" argument, that's something to be careful with since that actual argument is going to go on until the end of time. That being said though, we do need more tank and healer options right now (which might've been what you meant anyway xD), so it is something that we the players need to distinguish.
Last edited by Kazrah; 02-16-2018 at 01:08 PM.
How about.... a Minion Master... that uses minions to attack/defend/heal/buff kinda like the Lord of Vermillion gameplay, the minions already have designed roles and actions. You get to summon x number of minions at a time and rotate your minions in response to your needs.
Puppeteer. /10charHow about.... a Minion Master... that uses minions to attack/defend/heal/buff kinda like the Lord of Vermillion gameplay, the minions already have designed roles and actions. You get to summon x number of minions at a time and rotate your minions in response to your needs.
I sound like a broken record but a healer job that focuses specifically on using their GCD to support the party between heals instead of spamming dps could be a good concept for a unique ffxiv job. Something like Astrologian, but with support spells being cast during heal downtime instead of spamming dps filler.
Weapon could be something really out there, like the measures from FFXII, or a bag full of aether charged crystals (though the latter verges into Chemist territory)
We haven't had a garlean style Magitek job. I want a tank or healer that actually uses garlean style weapons and armor for it's job specific gear.
5.0 we will get sephiroth < op garlean> vs squall < military trained gun balde user >
I would like to play a orb or 1-handed stave job that uses malicious-laden magic to deal dmg. I specify this cuz I when someone says "i wanna use dark magic", someone goes "we already have it, its called drk" >.>
Anywho
The lore or origin story or whatever you wanna call it to give an excuse for the job to come to fruition is that you've basically made a deal with some creature from the most nefarious of hell's circle to use light-stealing, unholy magic to bring about untold misery, misfortune and death upon your enemies. By day, you're the warrior of light. By night, you dish disproportionate retribution as a deterrent. Your abilities include temporarily reanimating the dead, using your party's spilled blood as an attack, casting black an assortment of black orbs (from tiny ones to maybe a singular big one), using hexes on monsters so they attack other monsters and temporarily holding on to a limited amount of souls to either restore vitality, debuff your target or straight up damage them.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
I'd like a DPS that channels their inner darkness to strengthen their attacks (perhaps sacrificing HP in some way to do so)
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