In an old 1.0 document, there was a listing for a whip-using job/class concept. I would very much like to see that made a reality, with a whip/bladed whip concept for weapons.
In an old 1.0 document, there was a listing for a whip-using job/class concept. I would very much like to see that made a reality, with a whip/bladed whip concept for weapons.
I might've laughed a little too hard at that, but probably because that's how I feel about any ideas of a job using a whip.
Hoplite job would be kinda interesting, especially since it'd probably be the first tank job with a story fully focused on both the role of defending, but also the importance of fighting as a team. Not as sure on the element of counterattack gameplay since that tends not to work so well in other games, but I'm sure the job dev team could pull something off on that.I haven't played all the final fantasy games so I don't know if this has been done before; but a Spartan-esque tank that uses a spear and shield. Strong pysical defenses that play of other melee jobs (defensive brotherhood type skill) and counter attack based design. Game needs more tanks before DPS and healers I'd say.
As for the "we need more tanks/healers" argument, that's something to be careful with since that actual argument is going to go on until the end of time. That being said though, we do need more tank and healer options right now (which might've been what you meant anyway xD), so it is something that we the players need to distinguish.
Last edited by Kazrah; 02-16-2018 at 01:08 PM.
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