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  1. #1
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    New jobs? Well with the game's focus on having jobs being tied to a weapon set we'd probably start there.

    Tanks

    Warmaul (2h), Warhammer/Mace + shield, Pike + shield, 1H gunblade + shield

    Heavy melee DPS (str based, shares most common armor with drg)

    Dual wield either hatchets or 1h swords, 2H gunblade, Warmaul, Scythe,

    Light melee DPS (could be str or dex based, dex base shares most common armor with NIN)

    Tonfa, Nunchucks, Bo, Whip, Dual wield hatchets or 1h swords

    Healer

    Fans, talismans, mystical orbs, chemistry kit, magitek machinery

    Ranged physical DPS

    Slingshot, sling, throwing knives, boomerangs, cannons, crossbow, cards

    Ranged magic DPS

    Talismans, mystical orbs, enchanted dolls, magic mittens (cause we need glowing hands) >.>
    (0)

  2. #2
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Oh yeah, forgot about Sword Saints. Not sure if it would count as an original job per say, but getting to use skills like Judgment Blade, Cleansing Strike, Northswain's Strike, Hallowed Bolt, Divine Ruination, Crush Armor, Crush Helm, Crush Weapon, Crush Accessory, Duskblade, and Shadowblade would be cool. They'd basically be putting debuffs on bosses, such as dropping their melee damage (crush weapon), dropping defense (crush helm, crush armor), drop magic damage (crush accessory), and can use a combination of melee and magic, just instead it's more melee focused with the magic being the special part. Rdm works in reverse. XD
    (0)

  3. #3
    Player
    Karl0217's Avatar
    Join Date
    Apr 2018
    Location
    Ul'dah
    Posts
    167
    Character
    Koh'a Ganajai
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Since the Echo allows you to peer into another man's mind how about a class that specializes in mind manipulation and control? Could do things like temporarily turn an enemy into an ally or cause a mob of enemies to attack each other for a few seconds. Specializes in debuffing and stunning enemies, making them easier to kill. Hmm, while we are at it we could put said class in heavy armor, give it a tank and dps stance and call it Herald (short for Herald of Hydaelyn).
    (0)

  4. #4
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Whatever they make, we'd better get a healer this time.
    (0)

  5. #5
    Player
    Kallistra's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    487
    Character
    Kallistra Noblesse
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Necromancer healer would be cool.
    (0)

    Artwork belongs to twitter.com/PeachPii
    Pretty «Cure»
    Dark Knight and Warrior
    Married Selli 2020

  6. #6
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Kallistra View Post
    Necromancer healer would be cool.
    Or as a ranged tank.

    "deal with my minions".


    I'd be particularly fond of something that was similar to a hybrid between monk and ninja - but as a tank. In a thread in the tank forum I suggested that using nunchuks and kick attacks. Basically I'm thinking of Bruce Lee.
    (0)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Makeda View Post
    Or as a ranged tank.

    "deal with my minions".


    I'd be particularly fond of something that was similar to a hybrid between monk and ninja - but as a tank. In a thread in the tank forum I suggested that using nunchuks and kick attacks. Basically I'm thinking of Bruce Lee.
    "Hey. Hey, tank! Could you move Zombie B to the AoE zone so we can actually get uptime on the add?..."

    "Turn him, please. We can't Trick Attack like that..."

    Providing nothing like the above would be a normal occurrence, due to uncharacteristically solid code execution, I'd be fine with a pet tank where the pet has the actual threat, but...

    Emphasis on "uncharacteristically".
    (0)

  8. #8
    Player
    mikanana's Avatar
    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    106
    Character
    Strawberry Latte
    World
    Louisoix
    Main Class
    Paladin Lv 70
    Blue Mage (Tank or DPS or HEALER O.o)
    Dancer (healer)
    (0)

  9. #9
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    Dancer would make much more sense to me as a dps support job like bard. However we already have way too many dps jobs.
    (0)

  10. #10
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Sylvina View Post
    Dancer would make much more sense to me as a dps support job like bard. However we already have way too many dps jobs.
    That brings up a valid point.

    We already have too many DPS jobs.
    We already have enough healer jobs.
    We already have enough tank jobs.

    You can look at any MMO out there and see that no matter how many jobs you add to tank or healer - you don't ever change how many and often even who is playing those jobs.

    Add a new tank - most of the people playing it were already playing one of your old tanks. Same for healer. Same for DPS really. People really don't shift their role as much.

    So when adding ANY new class it is better to think about 'does this add some concept or playstyle not presently in the game?"

    So far FFXIV does a good job of making each class/job feel pretty different when played. Compare that to WoW where many of the tanks feel like the same class with a different color icon... and most of the melee DPS feel even more so that way... ranged have some different space, but in each class even there is at least one "spec" (individual way to configure your class) that if used results in making your play a lot like that of another class.
    - And it's useful to remember WoW didn't start out that way... Though even "back in the day" they had less uniqueness than the list of Jobs in FFXIV...

    I bring that up because a big part of why that happened is in two issues:
    1. They did it on purpose to make balance easier in each patch.
    2. They just ran out of ideas with their game engine after having TOO MANY classes...

    If we start adding a lot of Jobs to FFXIV... the uniqueness of them will start fading...

    And then they might 'homogenize' them even more just to make it easier to balance once the list gets too big to work through in a single meeting at the design table...
    (0)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

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