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  1. #401
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by PALADIN01 View Post
    Though I would like Chemist to be the next healer, its probably going to be Geomancer, and we need a job in which you need to go to Kugane to start up.. Very much how AST, MCH, and DRK were in Ishgard . I think Gunblade will probably be a next- with what we've seen in the story so far. Blue Mage, will make an appearance I know it, someday.. Its one of the classic FF jobs, and shouldn't be left out, it would also be pretty neat, having to do FATES, or the typical instanced story job quest, in which you fight a monster to learn its ability. They could introduce hand axes, and throw in Berserker. Necromancer would be interesting as well.. I would have loved see how Ranger would be (with a cross bow), but we have BRD...Mime could be funny too.. But it would also be awesome to see existing jobs, get a little reworked.. Like SCH/SMN which were so lazily done lol.. But that won't happen of course.
    We don't really need a job that sends you to Kugane to start, because SE realized that it was frustrating for people with how HW jobs were handled, so they made the SB jobs available sooner in ARR zones. Red Mage was a ala mhigo/gyr abania job and samurai is a kugane/far east job, the fact that you start samurai in Ul'dah instead of Kugane doesn't really matter. The 5.0 jobs will likewise probably start in ARR zones but tie into the story and locations of the new expansion.

    I also don't see geomancer happening as a healer. Conjurer/white mage is already a healer with wind/earth elements. I could maybe see geomancer folded into a dancer job kind of like Mog from FF VI being a mix of the two, but I'd be surprised to see a straight up geomancer healer.
    (1)

  2. #402
    Player
    KaerisKlyne's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    210
    Character
    Hjarta I'kastala
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    My shortlist of jobs I hope to see added over time (not necessarily in the next expac, but in general), include:

    - Geomancer (DPS or Healer, bells or chimes)
    - Viking (Tank, hammers)
    - Mystic Knight (Tank or DPS, longswords?)
    - Dancer (Healer, chakram or whips)
    - Chemist (Healer or DoT-based DPS)
    - Illusionist (DPS, crystals?)
    - Blue Mage (DPS, whatever weapon, we have too many swords already)

    I won't justify how any of them could work in the roles I'd hope to see them in because this is a just-for-fun list and I'm not a game dev, so I don't know.
    (2)

  3. #403
    Player
    Deathrose88's Avatar
    Join Date
    Jul 2018
    Posts
    18
    Character
    Etheria Highruler
    World
    Siren
    Main Class
    Summoner Lv 70
    I have a strong feeling if they do as people ask and turn dancer into this healer ppl will either cry because it overshadows the other healers too much or it will be too weak to even consider I.e a repeat of its debut in XI. Guys while I have been reading many responses on the support of dancers being healers... I can't help but think you guys are asking for trouble and the high chance of them ruining a job that could have been so much more than this shadow of its self. I will say again this job has always been a OFFENSIVE job and turning it into something it has never been is a bad idea given the balance issues with healers as it is now. I invite anyone to convince me my concerns are unfounded but usually I am not wrong on things I am especially passionate about.
    (1)

  4. #404
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by KaerisKlyne View Post
    My shortlist of jobs I hope to see added over time (not necessarily in the next expac, but in general), include:

    - Geomancer (DPS or Healer, bells or chimes)
    - Viking (Tank, hammers)
    - Mystic Knight (Tank or DPS, longswords?)
    - Dancer (Healer, chakram or whips)
    - Chemist (Healer or DoT-based DPS)
    - Illusionist (DPS, crystals?)
    - Blue Mage (DPS, whatever weapon, we have too many swords already)

    I won't justify how any of them could work in the roles I'd hope to see them in because this is a just-for-fun list and I'm not a game dev, so I don't know.
    100% behind this list. Especially for Chemist and Geomancer.
    (0)

  5. #405
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Magick Knight, please!
    (0)

  6. #406
    Player dice137's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Y'raja Lhiza
    World
    Balmung
    Main Class
    Bard Lv 70
    As much as people want to see Chemist and Geomancer... The way Geomancers are portrayed in the 60-70 AST quests leads me to believe geomancy as an art is kind of on its way out/seen as a beginner's stepping stone to astromancy. So adding it as its own, separate class might be kind of redundant. And as for Chemist, that might get kind of confusing, considering that we already have Alchemist as a crafter. Not unless they just renamed Chemist to something else? Some other things... AST is 14's answer to Time Mage, so people asking for that are kind of late? I'll also never understand why people want Beastmaster because it'd just be SMN with less magic. MCH is also 14's answer to Buccaneer/Corsair.

    Anyway... I'm on the bandwagon for Dancer. I used to be excited for the idea of Blue Mage, but if it's not a tank, then I don't care much for it.

    I'd also really like to see a blunt damage type of DPS. Something that uses a 2h hammer, for example. Or maybe a quarterstaff.
    (1)
    Last edited by dice137; 11-11-2018 at 07:04 AM.

  7. #407
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Deathrose88 View Post
    I have a strong feeling if they do as people ask and turn dancer into this healer ppl will either cry because it overshadows the other healers too much or it will be too weak to even consider I.e a repeat of its debut in XI.
    A pointless argument. Throw a rock into the water and you'll get ripples. It's natural. An MMO is a living organism. Stuff is constantly changed. It is physically and mathematically impossible for two different classes to be fully balanced. That is an absolute fact. If you have 1, the ONLY number that can be on the other side of the = symbol is 1. No 1.000000001, no 0.9999999, no 10 or 0. Only 1. That means that the only way for for two classes to be balanced is for them to be either the exact same numerically (having identical skills), or be the exact same in the outcome (having identical healing/damage/tanking output at the same level of skills, regardless of what level that is). In both of these cases it is absolutely worthless to make such classes from any point of view (the latter also being darn difficult to do...in reality most games try this but all of them fail).

    Quote Originally Posted by Deathrose88 View Post
    I can't help but think you guys are asking for trouble and the high chance of them ruining a job that could have been so much more than this shadow of its self.
    The exact same will be true regardless of what dancer will become. The fact is that healer and tank is needed. If you do not see that then you are...biased at best. Tank and healer players are not some mutants that never get bored of what they have. If these people won't get "new toys" every so often, they'll quit just like a DPS-only player would. Especially since those jobs are both more difficult and thankless within majority of the community. They have to do mostly all that the DPS do (their DPS matters, ya know) on top of knowing all the mechanics in greater depth and doing their job. And believe me...many DPS make these jobs a lot harder than necessary.

    Tanks and healers need some high profile jobs as well. Not generic, boring stuff that's another form of "fighter" or "Cure thrower" with a gimmick added. Seeing as whatever category dancer will be dropped into it's almost certain to be significantly over or underpowered early on and it will cause people disappointment, it's better to actually use its "drawing power" to try and syphon any users into the healers (and keep the current ones in it) rather than have it draw users FROM healers/tanks. Because yes...people DO leave healing and tanking for DPS, especially if it is a class that they wanted.

    Quote Originally Posted by Deathrose88 View Post
    I will say again this job has always been a OFFENSIVE job and turning it into something it has never been is a bad idea given the balance issues with healers as it is now.
    "I will say again this job has always been a SUPPORT job and turning it into something it has never been is a bad idea given the balance issues with DPS as it is now."

    DPS have way bigger balance issues than healers or tanks, actually. And dancers were pretty heavy on damage, but they also had more than average amount of party support alongside bards, though mostly through crowd control. Crowd control in this game is dead however, so basing their support on healing is the second best option. That being said, dancer in XI was a healer...so yeah. "Always been a offensive job" is a load of bull altogether.
    (2)
    Last edited by kikix12; 11-11-2018 at 07:14 AM.

  8. #408
    Player
    Deathrose88's Avatar
    Join Date
    Jul 2018
    Posts
    18
    Character
    Etheria Highruler
    World
    Siren
    Main Class
    Summoner Lv 70
    So I don't completely disagree with you. If having a healer to keep the masses entertained is all that is important then give that to another job that is more fit for it like geo or something of that nature that would have separate mechanisms than whm and keep people interested in healing. Yes you are absolutely right, it is impossible to make all jobs equal but dancer I feel is not going be nearly as easy to balance given that it is likely going to be a melee who somehow would generate healing and will be expected to maintain numbers as well as still be competent enough to keep the party alive in end game content. On your last point.... Yes dancer is a support but it is an OFFENSIVE SUPPORT as it has been known to compliment bards beneficial effects. In history(FF5,6,T,X-2,XI) dancer has been known for it vast debilitating effects.... not so much the benefits of party. In XI, yes they attempted to let it perform as a healer but it failed miserably in anything past merit farming. I know this because I mained dnc all the way up and through the latest expansion. Much more towards the later expansions SE decided to abandon the idea of dancer primarily healing with party effects and debuffs and ended up making it closer to what it is known to be an offensive support(a DD if you will) as mentioned above. Now.... yes I will admit I am a little biased and I will try the job out in whatever group it ends up being in.... however, I would regret it if I did not advocate for what I feel it's best fit would be.
    (1)

  9. #409
    Player
    Fhaerron's Avatar
    Join Date
    Apr 2017
    Posts
    1,032
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    Warlock, Druid & Shaman.
    (0)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  10. #410
    Player
    Deathrose88's Avatar
    Join Date
    Jul 2018
    Posts
    18
    Character
    Etheria Highruler
    World
    Siren
    Main Class
    Summoner Lv 70
    Also let me add this, Yes it is true there are balance issues with the melee (since dnc will be a melee likely) as there are with basically everything else in the game but you can get away with having a less optimal dps more than going in with say no shield healer in end game content. Most times when selecting which dps to bring it depends on the mechanics. Yes this can also be said for the need for shields but most times in end game especially some mechanics won't allow for more than four people( two tanks and two melee) to be around the boss making it so having two ranged benefits for the uptime. My point is it truly doesn't matter what melee you bring as they can fill the slot with minimal problems even when considering things like TA and whatever. The balance issue with the melee become less apparent than healers.
    (0)

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