Quote Originally Posted by Jijifli View Post
Also, BLM barely changed. They got Foul and a super swiftcast. Their rotation stayed roughly the same, just instead you fill the downtime with Foul instead of standing there doing nothing, and you get 2 more Fire IV's that I've seen BLM's complain about the existence of since it came out since your entire rotation circles around this button. Paladin gets to be a spellcaster and Warrior gets useful aoe utility.
I don't count the skills/traits past 60, since they are additions, not changes. Hence paladins spellcasting, warriors new shiny toys and black mages foul/'superswiftcast' don't matter.
In black mages case, I honestly didn't really check up on it that much. I did play it twice, and that at lvl50, so I honestly cannot really go by anything more than the snips I remember from the change logs. Guess I remembered wrong. Though, didn't their thunder line change entirely for one?! Well, no matter. There are still at least two (and probably more) DPS that were changed far more than any of the tanks/healers.

Quote Originally Posted by Jijifli View Post
If you WANT to give an idea of a brand new type of tank that isn't a dodge tank that makes or breaks the game, please help out. I always here dodge tank even though that'd destroy balance even moreso than it is right now.
I tried doing that for healer, dancer, making skills and all, posting a thread. Majority of responses were about how it won't work because it's different than what we have now. I realize that the developers wouldn't care one bit bout one players ideas on a forum, especially Japanese developers on english section of the forum, but I did it for discussion with other players, for fun. But what's fun if the class itself is not even discussed, just dismissed for doing the same thing differently, or having strong support focus and being compared to astrologian despite being completely different from it?!

So yeah, I won't bother with that anymore.