Quote Originally Posted by kikix12 View Post
There is a point. To stop those people that play paladin, warrior and/or dark knight from going to DPS to spice up their game time or quitting altogether. This alone is worth it.

If we'd use the logic you and Tridus use, we shouldn't have ever gotten Samurai or Red Mage. What was the point?! If someone wanted a DPS, they had DPS to choose from already. Melee, magic, ranged. All grounds covered.
However, what you conveniently ignore is the fact that these classes add a different way of achieving the same thing, even if the differences are not all that large since ultimately you do the same thing anyway. Use several skills in a more or less specific order and follow them with cooldowns at appropriate times.
My question still stands: If we bring a new tank, will DPS and Healers change to play that tank, enough of them to improve the queue times. Now that time has passed, the queue time's for dps are back to where they were in HW around this time, despite getting 2 dps jobs and nothing else.

As for the "achieving same things in different ways" that's maybe a reason why people don't like the tank options, because the basic bare bones effective playstyle is pressing 1-2-3 for all the tanks. Maybe if we had more interesting tanks people would start doing it more.

Also, DPS are popular because they have the least responsibility. BOTH tanks and healers have to deal with harassment over things they had no control over. My main is an AST, and my alt is a DRK, so I get it enough as it is. I can't say what a DPS did wrong though in chance of being called an elitist parser. I had an FC member actually reported and talked to because he made his shield invisible on his PLD. I can see why people wouldn't want to play a role that gets treatment like that.