The reason to have incentives like that is to get people who wouldn't try tanking to try it for the reward, in the hope that some of them wind up liking it and sticking around (also to get existing tanks into the queue more often for the shiny thing).
It's pretty questionable how often that works, but a lot of people consider tanking scary because of how visible and up front it is compared to DPS, and they need a nudge to try it at all.
Healer mains are laughing right now.
Do tanks get blame they don't deserve? Yes. Do tanks cast blame on others undeserved? Yep. Healers are in the same boat. The unfortunate nature of a job like either of them is that you get people who haven't done them and have no clue what they're talking about pointing fingers. It's unfortunate, especially when those same players then bitch and moan about how long the DPS queue is, as if these two things are in no way related.
But these two things have nothing to do with each other. Players being jerks will be exactly the same if you have 3 tank jobs or 30 tank jobs.And if you did not spend an hour studying the encounter prior to queuing prepare to get booted from the group or verbally abused for the next 30 minutes or so. The MMO community caused this problem." - so it's not a badly designed job or unfun job/class but the expectations that are made by the community for the community. While I don't have any ideas how to resolve the problem of studying for the test and hope to pass it, in terms of raiding, dungeons and etc. I don't think that not encouraging tanking by adding more tanking jobs is a right solution either.
[quote] As I already mentioned in another post, it's much easier to create meaningful differences in gameplay in DPS jobs. Healers have this even worse than tanks do, but "more jobs" is not a panacea. The jobs need to be meaningfully distinct in gameplay, otherwise it's the same thing with a different coat of paint on it.
(Honestly, unless then can so how they're going to make it distinct, I don't even want another healer job added. It took more than a full expansion to make the three we have now into some semblance of a balanced state, and the third one plays very similarly to the first two except it also has cards. A fourth one of those isn't helping anyone.)
And we've already seen that adding more jobs doesn't increase the tank pool significantly. People who like tanking will keep doing it if you add new jobs or not. People who hate it will not do it no matter how many new jobs you add.
You can edit a post to add more stuff. That's the easiest way, as the size limit doesn't apply to an edit.I'm really not used to make such long posts so I hope I did somewhat good showing my side of a look at the things. Thanks for reading! Ps Man its really bad to post here on mobile device D: .