I'm surprised no one mentioned sidequests
Not all of them are bad, ya know
I'm surprised no one mentioned sidequests
Not all of them are bad, ya know
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
You can't do chocobo races while waiting for a queue. You cannot do any instances while waiting for an instance, so no instanced quests, no lord of vermilion, clearly no runs with your squadron etc.
However, you can always go and play the card game, hunting for new cards, if you're interested. Or do the side quests as SenorPatty said. Some of them offer decent experience, and even if not, they are something to do that progresses you somehow.
Alternatively, you can find a tank/healer manually (not necessarily a friend, really, just can try and use the chat) and then queue with them in the party. This will not be instant-queue, but hey. It's still considerably faster with one of these classes in party. Doing a party find for x consecutive runs of a dungeon will be decent option if you've got that extra time to play and want to make use of it. Once you do find the party which may take a while, you should be able to get three or so runs at least with minimal wait time.
Edited to remove things that could keep you from entering the instance when queue pops because you're still in the middle of it.
Also the reason DPS queues are so long compared to Tanks and Healers is because so many people play DPS over the other 2, and not because there are so many DPS job choices.
Last edited by Joe777; 02-15-2018 at 06:51 AM.
Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.
Triple Triad can very well be played. I guess it would be a loss, I didn't check, but you CAN enter the dungeon when it pops in the middle of the game...with NPC's at least. Just make sure you play it while on the job you queued as.Edited to remove things that could keep you from entering the instance when queue pops because you're still in the middle of it.
Also the reason DPS queues are so long compared to Tanks and Healers is because so many people play DPS over the other 2, and not because there are so many DPS job choices.
Just yesterday I had a duty queued and begun a match, only for the queue to pop after the first card was set, and there was no issue with me joining it on the spot.
If that is the case then it would only be not recommended if you aren't the job you queued as when you start a match. Personally though I'd rather play TT with NPCs when I'm not waiting for a queue myself, only because they have a card I need. Then again, I usually do nothing but wait when I'm in a long queue lolTriple Triad can very well be played. I guess it would be a loss, I didn't check, but you CAN enter the dungeon when it pops in the middle of the game...with NPC's at least. Just make sure you play it while on the job you queued as.
Just yesterday I had a duty queued and begun a match, only for the queue to pop after the first card was set, and there was no issue with me joining it on the spot.
Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.
Whether you get the card or not is not something you'll know till you actually finish the match. So it's not like you could get that horrid feeling that you "lost" it due to the queue. And in the time it takes for a queue to pop, you can finish three or four matches, maybe even more. I did get a card from an earlier play before the one it popped for, for example.If that is the case then it would only be not recommended if you aren't the job you queued as when you start a match. Personally though I'd rather play TT with NPCs when I'm not waiting for a queue myself, only because they have a card I need. Then again, I usually do nothing but wait when I'm in a long queue lol
That is correct, but I also wouldn't play a match vs an NPC for kicks either, but again that's just me. Those not interested in playing matches for kicks though would have no reason to challenge NPCs once they have all the possible cards to win. Sure it's still a time-killer but more than anything people do things in this game when incentive is involved.Whether you get the card or not is not something you'll know till you actually finish the match. So it's not like you could get that horrid feeling that you "lost" it due to the queue. And in the time it takes for a queue to pop, you can finish three or four matches, maybe even more. I did get a card from an earlier play before the one it popped for, for example.
Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.
I think the variety of dps jobs contributes significantly to the disparity in support v. dps roles, not sure if you're implying otherwise but if so I'd have to call that out. If not ignore this![]()
It's half appeal and half wanting to be DPS. Appeal is especially true to new players. However, many veterans prefer to avoid tanking and healing altogether due to "social issues". Overall, the quantity of people preferring DPS over Tank and/or Healer is bigger than both Tanks and Healers combined. I could be exaggerating as I don't have exact figures or anything, but then again who truly does? Either way, DPS tends to be more appealing in both coolness factor and function over Healers and Tanks. The only true candidate against the coolness factor is Dark Knight, which is usually a player's reason to hurry to Heavensward.
Last edited by Joe777; 02-15-2018 at 02:56 PM.
Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.
I think you're still painting with too broad a brush. I'd argue DRK specifically stands out as a notoriously made fun of job, look no further than the linkin park music overlay and 'edgelord' title.It's half appeal and half wanting to be DPS. Appeal is especially true to new players. However, many veterans prefer to avoid tanking and healing altogether due to "social issues". Overall, the quantity of people preferring DPS over Tank and/or Healer is bigger than both Tanks and Healers combined. I could be exaggerating as I don't have exact figures or anything, but then again who truly does? Either way, DPS tends to be more appealing in both coolness factor and function over Healers and Tanks. The only true candidate against the coolness factor is Dark Knight, which is usually a player's reason to hurry to Heavensward.
For the extremely casual portion of the playerbase I can definitely see the mindset of tanking and healing potentially causing a bit of social anxiety because in a dungeon or non-extreme trial tank and healer mistakes are punished much more heavily (deaths mostly) where as a dps doing an awful job can mostly squeak by without anyone noticing.
This 100% flips in EX primals and Savage or anything with an enrage though, suddenly the pressure is on the dps to perform well enough to keep the group alive and not just the support roles.
Overall I just think you're trying to make some blanket statements here that don't really cover everything. It's very subjective. You might feel that healing has the potential for more 'social issues' but I think it's unfair to portray that as the view of 'many veterans'.
I'm sorry, I'm sure you believe everything you're saying here but I just don't think these beliefs are as widely held as you might think.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.