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Thread: DPS Queue Times

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  1. #1
    Player

    Join Date
    Jan 2017
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    127
    Argument 3:

    If we are to approach the moment where tanks jobs will remain untoched and unaddressed. We will see the process to bribe the player method. Special mounts, free materia, unique titles. It will be a free chicken method and we will have players to do it just for the reward and then abandon the tank job. It's ok I guess but why not try to balance them around and keep adding additions as of new tanking jobs to the game to have permanent tank players.

    I'm really not used to make such long posts so I hope I did somewhat good showing my side of a look at the things. Thanks for reading! Ps Man its really bad to post here on mobile device D: .
    (1)

  2. #2
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by DamianTenbe View Post
    Argument 3:

    If we are to approach the moment where tanks jobs will remain untoched and unaddressed. We will see the process to bribe the player method. Special mounts, free materia, unique titles. It will be a free chicken method and we will have players to do it just for the reward and then abandon the tank job. It's ok I guess but why not try to balance them around and keep adding additions as of new tanking jobs to the game to have permanent tank players.
    The reason to have incentives like that is to get people who wouldn't try tanking to try it for the reward, in the hope that some of them wind up liking it and sticking around (also to get existing tanks into the queue more often for the shiny thing).

    It's pretty questionable how often that works, but a lot of people consider tanking scary because of how visible and up front it is compared to DPS, and they need a nudge to try it at all.

    Quote Originally Posted by DamianTenbe View Post
    Argument nr 2:

    "Tanks are the most abused class in any MMO. Everything gets blamed on the tank.
    Healer mains are laughing right now.

    Do tanks get blame they don't deserve? Yes. Do tanks cast blame on others undeserved? Yep. Healers are in the same boat. The unfortunate nature of a job like either of them is that you get people who haven't done them and have no clue what they're talking about pointing fingers. It's unfortunate, especially when those same players then bitch and moan about how long the DPS queue is, as if these two things are in no way related.

    And if you did not spend an hour studying the encounter prior to queuing prepare to get booted from the group or verbally abused for the next 30 minutes or so. The MMO community caused this problem." - so it's not a badly designed job or unfun job/class but the expectations that are made by the community for the community. While I don't have any ideas how to resolve the problem of studying for the test and hope to pass it, in terms of raiding, dungeons and etc. I don't think that not encouraging tanking by adding more tanking jobs is a right solution either.
    But these two things have nothing to do with each other. Players being jerks will be exactly the same if you have 3 tank jobs or 30 tank jobs.

    [quote]
    Quote Originally Posted by DamianTenbe View Post
    So my argument nr 1:

    "Build Job diversity is key to player retention, I think. It keeps things fresh enough that players won't get bored as easily as they would by playing the same cookie class jobs builds." - so pls have in mind that we tanks want some brand new jobs to play as well. Fact that dps are more favorable than other jobs shouldn't be an argument to not give us more tanking jobs.

    .
    As I already mentioned in another post, it's much easier to create meaningful differences in gameplay in DPS jobs. Healers have this even worse than tanks do, but "more jobs" is not a panacea. The jobs need to be meaningfully distinct in gameplay, otherwise it's the same thing with a different coat of paint on it.

    (Honestly, unless then can so how they're going to make it distinct, I don't even want another healer job added. It took more than a full expansion to make the three we have now into some semblance of a balanced state, and the third one plays very similarly to the first two except it also has cards. A fourth one of those isn't helping anyone.)

    And we've already seen that adding more jobs doesn't increase the tank pool significantly. People who like tanking will keep doing it if you add new jobs or not. People who hate it will not do it no matter how many new jobs you add.


    I'm really not used to make such long posts so I hope I did somewhat good showing my side of a look at the things. Thanks for reading! Ps Man its really bad to post here on mobile device D: .
    You can edit a post to add more stuff. That's the easiest way, as the size limit doesn't apply to an edit.
    (0)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  3. #3
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    I m leveling my dps jobs in pvp. In frontline I can even heal and once match is gonna end i can press return and change my job.
    (0)

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