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Thread: Machinist class

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  1. #1
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    All this and we still don't have a beam yet. At least not outside that wonderful LB3.

    Even the pirates have beams! Magitek bits have beams! Come on SE!

    On the road to 80, it wouldn't be bad if we got a turret that offered a small defense boost within a radius for a short while, somewhat like the shield given by Estinien in the Aery's Nidhogg battle, only tech-based and temporary in that it "breaks" and is on CD for 120/180 sec. Or perhaps as our first "Smart" turret, a repurposed Allagan Node? "Mimic/Repeater" could be a nice skill where the node repeats the last weaponskill/ability used (within reason; say Gauss Round, Ricochet, or Flamethrower could be repeated, but Wildfire, Overload, or Dismantle could not be).

    Just throwing some ideas out there.
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  2. #2
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ThirdChild_ZKI View Post

    On the road to 80, it wouldn't be bad if we got a turret that offered a small defense boost within a radius for a short while, somewhat like the shield given by Estinien in the Aery's Nidhogg battle, only tech-based and temporary in that it "breaks" and is on CD for 120/180 sec. *
    Just throwing some ideas out there.
    We technically already have that in the form of Dismantle. (ofc it's not exactly the same but I don't think stacking defensive utility would be useful, they're valued early but fall short later on)

    The problem I have is that many of the useful things MCH do don't feel technoish at all.

    For instance, instead of being a nearly invisible shot on the boss, it would have been nice that we throw we'd summon a small device (purely animation) that channels a red beam at the boss for teh duration of the debuff. Not only would it fit well with the whole gadget fantasy surrounding the job, but it would also add a nice visual to show you've actually done it (more than a debuff marker and a useless animation).

    I think the same could be done for cross role skills. It would have been very cool if every job got a different animation (especially when there's only 2 jobs)

    Like, Palicade refresh and tactician could also involve a small gadget animation (at least the current animation for the regen buff look good with the MCH, doesn't fit the Bard tho)

    Palissade could again simply be a small device hovering the target channeling some kind of white screen (like the Protect animation)
    Hypercharge could also receive some animation love. The turret is barely visible.

    I hope they'll improve on this point because, the MCH isn't just a gunner, it's a Machinist, and so far I don't see many machine.
    I just want the 3 future spell to involve (even if it's only an animation) the use of a device.
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